In this update4
Full notes
Full Code ZIN: Esper Arena update
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Repeated intro
Hello,
What changed
- Gameplay
- Balance
- Maps
- UI and audio
Code ZIN: Esper Arena changes
Before continuing the work on the Tutorial, we wanted to add an area where you can test all the weapons. With some expansions, we should be able to combine them, too. Our plan there is to improve both over time to be more useful for newcomers, and of course, integrate your feedback. We also have some content and QoL updates, so without further ado…
Weapons
Heavy Machine Gun (Item: Wildfire)
Disabled awakening on RMB
Increased damage per bullet to 7.5 from 7
Increased fire rate to 15 from 12
Increased accuracy
Added a cooldown animation at the end of shooting that is 0.483s, which can be cancelled with a dodge
Skills
Shield
Changed the shield visual effect
Changed the icon to reflect the new shape
Zone
Added the skill
Zone is a skill that ground smash upon activation (no VFX there yet), and creates a spherical area with 19.5m diameter. Inside, you get 5 HP and 5 SP per second, for 10 seconds. As a bonus, your teammates inside also get 1.5 HP and 1.5 SP per second for the same duration in Touchdown mode.
Maps
Weapon Test Range
Added the map under Map Practice for now
Client
Added the ability to switch teams while waiting for the match to start
Added support for Korean and Japanese languages
Changed bloom settings & adjusted every object accordingly
Source
Changelog.gg summarizes and formats this update. How we read updates.
