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Steam News14 August 202510mo ago

Changelogs #25.08.14 - Alpha

This patch can be summed up as a QoL and balancing one. Gameplay Fixed dead players absorbing attacks and causing hitstops Game Modes Touchdown: Fixed certain game mode events such as ball pick ups still happening after

In this update5

Full notes

Full Code ZIN: Esper Arena update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions8 changes0 removals
  • Gameplay
  • Events
  • Balance
  • Maps
  • UI and audio
fixedGameplayFixed dead players absorbing attacks and causing hitstops
fixedGame ModesFixed certain game mode events such as ball pick ups still happening after match ends
changedGame ModesIncreased player limit from 6 to 8
changedGame ModesMade players spawn away from every other player as much as possible (still random between the 3-9 furthest spots)
addedWeaponsAdded internal mode tracking to prevent having to reawaken if you get interrupted while holding RMB (experimental)
changedWeaponsNormal bullet damage reduced to 7 from 8
player limit68player limit increased, buffNormal bullet damage87Normal bullet damage decreased, nerfAwakened bullet damage65Awakened bullet damage decreased, nerfAwakened flux consumption speed15/s20/sAwakened flux consumption speed increased, buff

Code ZIN: Esper Arena changes

fixedFixed dead players absorbing attacks and causing hitstops
fixedFixed certain game mode events such as ball pick ups still happening after match ends
changedIncreased player limit from 6 to 8
changedMade players spawn away from every other player as much as possible (still random between the 3-9 furthest spots)
addedAdded internal mode tracking to prevent having to reawaken if you get interrupted while holding RMB (experimental)

This patch can be summed up as a QoL and balancing one.

Gameplay

  • Fixed dead players absorbing attacks and causing hitstops

Game Modes

Touchdown:

  • Fixed certain game mode events such as ball pick ups still happening after match ends

Deathmatch:

  • Increased player limit from 6 to 8

  • Made players spawn away from every other player as much as possible (still random between the 3-9 furthest spots)

Weapons

Heavy Machine Gun (Item: Wildfire)

  • Added internal mode tracking to prevent having to reawaken if you get interrupted while holding RMB (experimental)

  • Normal bullet damage reduced to 7 from 8

  • Awakened bullet damage reduced to 5 from 6

  • Awakened flux consumption speed increased to 20/s from 15/s

  • Awakened bullet push now starts at 0% up until 3 meters, goes up to 100% at 10 meters and starts to go down again at 20 meters until it reaches 0% at 100 meters

Normalized curve for reference, 1.0 on Y axis is 100% and X axis covers 100 meters

Rifle Cannon (Item: Helios)

  • Zoom in and out can now happen while in jump and falling states

Swordgun (Item: Scorpio)

  • Reduced hitstop range to make attackers get closer to their enemies

Maps

Service Point:

  • Fixed a few visual problems such as gaps

  • Lowered the map barrier that poked through the floor

Client

  • Added a start button at the bottom (Temporary, intended system for future is a “ready up” one)

  • Now you have to hold RMB to rotate the camera around in waiting mode

Source

Steam News / 14 August 2025

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