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Steam News8 July 20250y ago

Changelogs #25.07.08 - Alpha

Changelogs #25.07.08 We are testing the new hitbox rollbacks for improved hit registration once again.

In this update3

Full notes

Full Code ZIN: Esper Arena update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions5 changes0 removals
  • Gameplay
  • Maps
  • Server
addedChangelogs #25.07.08We are testing the new hitbox rollbacks for improved hit registration once again.
changedMapsIronworks
changedMapsLights now react to settings
addedMapsAdded pillar collider that was missing
changedMapsNote: All maps either had very small fixes and/or small performance improvements, the latter being the case for Ironworks as well.
addedClientReduced new smoothers interpolation time to 1 tick from 2 ticks

Code ZIN: Esper Arena changes

addedWe are testing the new hitbox rollbacks for improved hit registration once again.
changedIronworks
changedLights now react to settings
addedAdded pillar collider that was missing
changedNote: All maps either had very small fixes and/or small performance improvements, the latter being the case for Ironworks as well.

Changelogs #25.07.08

We are testing the new hitbox rollbacks for improved hit registration once again.

Maps

Ironworks

  • Lights now react to settings

  • Added pillar collider that was missing

Note: All maps either had very small fixes and/or small performance improvements, the latter being the case for Ironworks as well.

Client

  • Reduced new smoothers interpolation time to 1 tick from 2 ticks

  • Potato quality settings now has slightly less, rounded 20 meters real time light distance as opposed to 22.5 meters

  • Character’s rim lighting now reacts to baked GI of the maps

  • Inventory now shows Archetype and Type of the weapons below the item name

Server

  • Switched to custom hitbox rollbacks to match attacker vision back in time better

Source

Steam News / 8 July 2025

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