Full notes
Full Cobalt Core update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
CONTENT:
Added a daily mode!
Everyone playing that day’s daily share a crew, a ship, and a run seed. They also share 1-3 weird modifiers that make daily runs feel pretty different from normal runs!
Dailies are scored! Compete with your friends on the Steam leaderboards!
Daily runs are available after beating the game, OR by opting in early (and accepting that dailies may contain story/mechanic spoilers!)
Here’s a few examples of daily modifiers:
One character only!
Enemy ship parts are randomly shuffled at the start of every fight!
Start with extra health, but most fights take place in Solar Flare events- you’re gonna need the health
Cards can only be upgraded to their B upgrade
Start with a free boss artifact
MISC:
Ship health bars now have slightly darker ticklines every 5th tick, to make it easier to tell at a glance how much health an enemy has
Made the card “Release” a dual card- you can now choose if the object you’re releasing is pointed TOWARD or AWAY from you
BUGFIXES:
Made it so getting the status “LOSE ALL YOUR EVADE NEXT TURN” plays a sad sound instead of a happy one
Fixed some other really minor stuff that’s too boring to list
Lastly, we're doing a Makeship campaign for a Riggs plushie!!!
Look at her. Incredible. I want one. This campaign only goes until September 18th, so grab one while you can!!!
Source
Changelog.gg summarizes and formats this update. How we read updates.
