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Steam News28 August 20241y ago

Patch notes: 1.2.0

CONTENT: Added a daily mode! Everyone playing that day’s daily share a crew, a ship, and a run seed. They also share 1-3 weird modifiers that make daily runs feel pretty different from normal runs! Dailies are scored!

Full notes

Full Cobalt Core update

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What changed

1 fix3 additions2 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
addedCONTENT:Added a daily mode!
changedCONTENT:Here’s a few examples of daily modifiers: One character only! Enemy ship parts are randomly shuffled at the start of every fight! Start with extra health, but most fights take place in Solar Flare events- you’re gonna need the health Cards can only be upgraded to their B upgrade Start with a free boss artifact
addedMISC:Ship health bars now have slightly darker ticklines every 5th tick, to make it easier to tell at a glance how much health an enemy has
addedMISC:Made the card “Release” a dual card- you can now choose if the object you’re releasing is pointed TOWARD or AWAY from you
changedBUGFIXES:Made it so getting the status “LOSE ALL YOUR EVADE NEXT TURN” plays a sad sound instead of a happy one
fixedBUGFIXES:Fixed some other really minor stuff that’s too boring to list

CONTENT:

  • Added a daily mode!

  • Everyone playing that day’s daily share a crew, a ship, and a run seed. They also share 1-3 weird modifiers that make daily runs feel pretty different from normal runs!

  • Dailies are scored! Compete with your friends on the Steam leaderboards!

  • Daily runs are available after beating the game, OR by opting in early (and accepting that dailies may contain story/mechanic spoilers!)

  • Here’s a few examples of daily modifiers:

    • One character only!

    • Enemy ship parts are randomly shuffled at the start of every fight!

    • Start with extra health, but most fights take place in Solar Flare events- you’re gonna need the health

    • Cards can only be upgraded to their B upgrade

    • Start with a free boss artifact

MISC:

  • Ship health bars now have slightly darker ticklines every 5th tick, to make it easier to tell at a glance how much health an enemy has

  • Made the card “Release” a dual card- you can now choose if the object you’re releasing is pointed TOWARD or AWAY from you

BUGFIXES:

  • Made it so getting the status “LOSE ALL YOUR EVADE NEXT TURN” plays a sad sound instead of a happy one

  • Fixed some other really minor stuff that’s too boring to list

Lastly, we're doing a Makeship campaign for a Riggs plushie!!!

Look at her. Incredible. I want one. This campaign only goes until September 18th, so grab one while you can!!!

Source

Steam News / 28 August 2024

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