Full notes
Full Cobalt Core update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
PLAYER SHIP CHANGES
Ares starts with 1 less hull and 1 less max shield (now 8/4)
Tiderunner starts with 1 less hull (now 7/3)
Jupiter starts with 2 more hull and 1 more max shield (now 12/4)
ENEMY CHANGES
Wizbo / The Tower can no longer be in a Solar Flare environment if you entered the fight with 3 or less hull 🧙♂️ 🔥
Janitorbot / CST-7 "Minesweeper" has 2 less hull and 2 less shield
Rider / The Solar Sail has 2 less shield
X.05 / Rail Cannon puts out a little bit less damage in phases 2 and 3
BUG FIXES / MISC
Added a second backup save system just for people whose computers crashed mid-save. Now, if your save is corrupted, you can revert to the backup made every time you return to the New Run screen
Fixed a visual oddity where gaining lots of Max Shard would make the status row harder to read
X.05 / Rail Cannon now gains 99 Perfect Shield when scrunching and loses it all when unscrunching, instead of 1. This fixes a strange interaction where it would retain its Perfect Shield into the next turn if it tried changing fight phases mid-turn (via taking damage from space mines, payback, heat, etc)
A few miscellaneous bugfixes
Eagle-eyed players might notice we pushed a few of these changes a few days ago (specifically, the player ship modifications) without an official announcement. We were testing them out! Reception was positive and the changes seem to have done exactly what we were hoping they'd do, so they're staying. :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
