Update history
Latest Cobalt Core updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- Cobalt Core
1.2.9
Fixed a missing character in the Traditional Chinese translation
Announcement1 changeFix - Cobalt Core
1.2.8
Fixed a bug that was unlocking some achievements at the wrong time
Announcement1 changeFix - Cobalt Core
1.2.7
Fixed a bug that made Ricochet Paddle and Payback not interact correctly (Payback was turning the missile around visually, but those missiles were REALLY bloodthirsty and still fired at the player anyway).
Announcement1 changeFix - Cobalt Core
1.2.6
Fixed a bug that prevented daily runs from ever seeing a few ? events. Fixed a really niche softlock that prevented you from leaving the "view card" screen in certain scenarios.
Announcement2 changesFix - Cobalt Core
small patch
minor additional mod support that's it, it's small
Announcement - Cobalt Core
Linux update!
Hello! After running a native linux branch for a few days we've decided to go back to using proton on the main game build for now. Future work on a linux native build will continue in a proper experimental branch. If yo…
Announcement - Cobalt Core
1.2.5 hotfix
made the Daily achievement progress trigger when your Daily run ENDS, instead of when it starts fixed a bug that was making the Daily achievement progress pop up on launch, instead of just when you make progress fixed a…
Patch notes2 changesFix - Cobalt Core
1.2.5
Content daily artifacts you’ve seen are now listed at the bottom of the codex added Polish and Ukrainian glyphs to our font to support fan translations A whole bunch of bugfixes, listed below quietly added a Mac version…
Store12 changesFixGameplay - Cobalt Core
Vinyl soundtrack campaign!
We're doing a vinyl soundtrack campaign!!! Also, we're 25% off right now for the Turn Based Carnival steam event!
Event1 change - Cobalt Core
1.2.4
Nerfed Rail Cannon slightly. It no longer shoots a heavy missile on turn 1, and its Phase 1 attacks are now 2 damage, instead of 1x2 multihits Fixed a bug in which you could get the same Zone 2 elite fight twice in cert…
Announcement2 changesFixBalance - Cobalt Core
1.2.3
Re-added the Just One Character daily modifier to the daily pool A few small bug fixes (including the bugs associated with the Just One Character artifact that made us remove it to begin with!)
Announcement1 changeGameplay - Cobalt Core
Patch notes- 1.2.1
Temporarily removed the "just one character" daily modifier, as a few bugs have been found with it that'll take a little bit to fix. We'll have it back in the rotation in a week or two. This does mean that today's daily…
Announcement1 changeGameplay - Cobalt Core
Patch notes: 1.2.0
CONTENT: Added a daily mode! Everyone playing that day’s daily share a crew, a ship, and a run seed. They also share 1-3 weird modifiers that make daily runs feel pretty different from normal runs! Dailies are scored! C…
Patch notes5 changesFixGameplay - Cobalt Core
Patch notes: 1.1.2
PLAYER SHIP CHANGES Ares starts with 1 less hull and 1 less max shield (now 8/4) Tiderunner starts with 1 less hull (now 7/3) Jupiter starts with 2 more hull and 1 more max shield (now 12/4) ENEMY CHANGES Wizbo / The To…
Patch notes5 changesFixGameplay - Cobalt Core
Patch notes: 1.1.1
(Lumping the last two hotfixes into this update!) BALANCE CHANGES Solar Sail: one missile intent has been swapped from heavy missiles to normal missiles Rail Cannon: All phases now have 10hp instead of 11 Rail Cannon: A…
Patch notes8 changesBalance - Cobalt Core
Version 1.1- more enemies!
CONTENT Six new enemies: 3 new normal enemies, one per zone! One new elite for zone 2 A new alternate Zone 1 boss A new alternate Zone 2 boss Duncan the skunk, pilot of the Mining Drill, has been upgraded from NORMAL to…
Patch notes6 changesFixGameplay

