Full notes
Full Cobalt update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
- Maps
- Compatibility
Cobalt changes
- Deathmatchmode
Game-play:
”Jet Shoes” adjusted fuel curve to be more powerful at first, and less later.
”Jet Shoes” about 125% faster refuelling in air.
”Jet Shoes” have more fuel feedback with sounds and effects
”Jet Shoes” now glow to indicate the fuel level.
”Jet Shoes” have more fuel and charge up a fixed amount every time you land as well as over time charge.
Added “Jet Shoes” and “Sloth Grip” to story ship armory.
Slightly reduced volume of “Jet Shoes”.
”Predator” jump now more like “Sabretooth Hamster” jump.
”Predator” Aiming speed increased by 100%.
”Predator” AI improved to be more assertive.
”Predator” Max aim arc increased by 30%
Improved lower level beam gun “Predators” in survival, and added grenades to most “Predator” classes.
”Jet Bike” Improved combat AI.
”Homing Missile” improved physics and smoothness and homing logic.
”Homing Missile” added trail and updated flame FX.
”Brain” added more interesting death effects.
”Brain” reduced power of death explosion
”Brain” can now also use the “Reaction Enhancer” but only at an effective rate of 50%.
”Slugger Assault” Reduced angle recoil by 40%.
”Slugger Assault” Increased bullet speed by 15%.
"Slugger Assault" Increased base price to (300), was (250).
”Slugger” weapon in general, reduced crazy bullet flying after the bullet is no longer active.
”Team-Strike” map “Rain” adjusted middle bottom girder to have a small gap to the wall.
”Team-Strike” first round buy timer reduced to 45 s.
Bosses now destroy remaining summons when they die.
Made certain sections of the motherboard area less tight and a bit less punishing.
Added two more checkpoints in motherboard area.
(Beta) Improved “Brain” AI in respect to hover flying.
Changed co-op respawn logic. You can now always respawn your friend by walking over a checkpoint. These are always free. Furthermore, you will now only use respawn-cells when all players are dead.
Improved helper logic in co-op. Now pets will join whoever is left alive in story until their original owner can be respawned at a checkpoint.
Explosive force on tiles (boxes and such) increased by 5 times!
Equipped shield belts in the ship now come fully charged! No need to waste a battery each time.
Targets that lost their head are no longer considered auto aim targets.
Current combo level now visible to clarify confusion about how it works.
Added more checkpoints to The Trappers outdoor maps.
Made the first jump in “Trunkopolis Enclave” easier.
Added ammo pickup feedback that shows what kind of ammo and how much you received.
Change damage of melee attacks VS tiles. Punch and kick 50% more, melee weapons 300% more, digging weapons such as pick and shovel, 100% more.
Lowered frequency and reduced speed of lava balls on Deathmatch map “Secret Hideout”.
Lava balls have been reworked. They will bounce on the lava a couple of times until they die and explode. They are also targets now, and when shot will fly across the map, bouncing violently with explosions a couple of times until they explode. The hit damage has been reduced to (0.25) was (1), but they now have splash damage explosions up to (0.75).
Dynamite heat wave halved speed.
Dynamite halved amount of heat waves.
Dynamite reduced heat-wave bounciness to (0.1) was (0.15)
Thermal bomb now emits (5) instant heat in a radius too was (0).
Thermal bomb increased speed of heat wave by 50%
Thermal bomb increased heat of heat-wave to (10), was (1)
Thermal bomb increased heat-wave bounciness to (0.3) was (0.15)
Thermal bomb added explosive push against other grenades (like all other bombs)
”Weaving Spikebacks” can now swim.
Upgrade bench can now be used
Source
Changelog.gg summarizes and formats this update. How we read updates.
