Full notes
Full Cobalt update
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What changed
- Fixes
- Gameplay
- UI and audio
- Maps
- Performance
- Balance
Cobalt changes
Bugs fixed:
Fixed moving through push-doors really fast.
Fixed “Homing Missile” sometimes getting insane speed when shot with a bullet.
Fixed “Homing Missile” not blowing up when colliding certain other objects.
Fixed “Gyrojet” incorrect glowing FX on clients
Fixed “Self-Destruct” spamming explosions on clients.
Fixed partially opening volt locks creating crazy decimals and not syncing correctly.
Fixed buy timer running out in “Team-Strike” not resulting in correct behavior.
Fixed bots balancing incorrectly in “Team-Strike” and other modes when players leave/join.
Fixed “Team-Strike” rounds draw counting correctly towards ending the match.
Fixed “Face” shooting missiles to the right.
Fixed first phase in “Face” waiting too long to expose red spark.
Fixed dangerous water in “Loading Bays” causing a possible progress blocker.
Fixed fish spawners in “Loading Bays” not spawning the fish they are supposed to.
Fixed "Flashbang" accidentally having too much visual glow
Reduced visual explosion glow of "Thermal bombs".
Fixed "Jet Usage" tap/hold preference now working correctly.
Fixed Left Shift and Right Shift working correctly. WASD+Mouse preset was using "Shift" for "Roll", but that button did now work correctly.
Fixed report tags being deleted when restarting story chapters.
Fixed Clients not being able to push boxes as easily as the host!
Fixed UTF-8 file paths not saving config files correctly! People with é and other such characters in their folder name should now have less issues!
Leaving a pet or vehicle in water now works correctly
Fixed Team-Strike map “Forest” not having any default music.
Fixed ammo pickups not prioritizing the selected weapon.
Fixed upgrade icons not showing up until you inspect them.
Fixed crash related to rail burster with upgrade wheel in story
Fixed “leftSafeZone” not working properly in classic survival
Fixed out of ammo recoil applying flip state wrong
Fixed ciphers not being saved as drops in story, making them disappear if you leave the map before picking it up.
Fixed beam gun not using ammo on client causing client to not be able to issue reload.
Improved “Sabrewing” ai for flying to head. Should be less jumping about trying to land.
Improved “Sabrewing” landing on head logic for network clients.
Only shots you shoot yourself are now counted towards accuracy, and it can no longer go above 100%.
Re-added onDestroy behaviour to decoration loot tiles. Some user maps broke when removing them. If you have not re-saved the map this should automatically restore the functionality.
Fixed bug in editor where tile’s center positions would not be recalculated when rotating and scaling.
Fixed memory leak in editor that caused the memory to grow rather severely every time a map was tested.
Adjusted the radioactive shots that the “Mutaflies” emit when they die to make them less likely to just disappear directly.
Fixed deselecting a profile working.
Fixed charming and taming icons sometimes not being visible with neutral characters.
Fixed wing sync for fly and wasp
Survival main score now says “Score” instead of “Players”...
Fixed color issues with helper characters in online.
Fixed taming not working as well for clients online.
Improved “Predator” disabled animation to clip less with legs.
Fixed riding hacked “Predators” and being thrown off when the hack wears off.
Fixed survival leaderboards sorting. Unfortunately all the old score in survival will need to be reset. This will be done when we push the default build.
Fixed achievement “Respectable in all Regards” not triggering if the last achievement you get is not inside story.
Fixed “Survival” special objectives not being visible on clients.
Fixed ammo stack sometimes becoming zero for clients.
Fixed "Shield Batteries" stack sometimes becoming zero for clients.
Fixed syncing of
Source
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