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Full notes
Full Cloud Keeper: Shrine of Dal update
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Repeated intro
Hello, here's a new update to the Cloud Keeper demo!
What changed
- Gameplay
- UI and audio
- Balance
- Maps
- Fixes
- Performance
Cloud Keeper: Shrine of Dal changes
This version contains some big UI enhancements and various bug fixes and improvements. For example, you can now view the amount of damage dealt by the player and each cloud in the last level.
Also, there is a new Level Time stat, which can affect the total level duration. Some relics have been updated to use this stat too.
Thank you for playing and feel free to share any feedback or suggestions. Have a great day!
What's changed
Revamped game menu to move run stats into Inventory menu and player info into Team Stats menu
Track and display damage dealt last level for player and clouds
Updated relic icon visuals in Inventory menu
Updated cloud fusion VFX
Updated Meditation circle visuals
Added gamepad support to scroll in end game menu
Improved Moonbeam cloud attack behavior
Updated stage icons and renamed Encounter stage to Merchant
Added total pearls to Run Progress panel
Added Level Time stat
Updated Nagak and Windchime relics to use Level Time stat
Improved text display for Gourd Spawn Cooldown stat
Updated badge texture for character highest difficulty completed
Fixed issue with visitor dialogue interaction
Fixed issue with enemy spawn multiplier
Fixed menu button SFX
Fixed issue where random map not selected for normal level
Fixed ground VFX layering
Addressed some performance issues
Source
Changelog.gg summarizes and formats this update. How we read updates.
