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Full notes
Full Cloud Keeper: Shrine of Dal update
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Repeated intro
Hello, if you're reading this, I hope you're doing well!
What changed
- UI and audio
- Maps
- Events
- Gameplay
- Balance
- Performance
Cloud Keeper: Shrine of Dal changes
I have reworked the meta-progression system from the old starter relics to a Moon Runes system, which has similar powerups, but is meant to be more flexible and intuitive. The starting UI flow has also been updated to reflect his.
When starting a run, the player can also select a stage/boss in a new Map menu. There is only one stage available in the demo, but more will be available in Early Access.
Visitors now give pickup items as rewards instead of tokens. Reaching max friendship will also unlock a unique relic that will be added to the pool.
There are also some new relics and reworked relics, so I hope you enjoy this update. As always, I'm open to any feedback or suggestions. Have a great day and stay safe!
What's changed
Reduced Archer base max health to 3
Show character difficulty completed badge for Difficulty 0
Updated visitor rewards with pickup items and unlockable unique relic
Added Moon Runes system and menu to replace starter relics for meta-progression
Added Map menu to select boss stage for run
Updated starting UI menu navigation to be more streamlined
Improved gamepad input echo handling
Add arrow pointing to shrine doors when they open in Level 1
Updated menu buttons to show relevant data (ex. sell value) above button
Fixed minor UI issues and typos
Display "Survive" banner at level start
Display "Morale up!" text above flag of morale
Update goddess box if player has rescued goddess
Update character selection button interaction
Added character, visitor, and enemy entries
Added new relics (Yut, Ginkgo Leaf, Kimbap, Clam, Orange, Lotus Flower)
Updated effects for relics (Work Phone, Magpie Feather, Gourd Seed, Lightning Crystal)
Show enemy spawn multiplier stat value in popup text
Added notification popup when locking/unlocking blessing to explain how it affects reroll
Fix issue when player obtains duplicates of same relic during a level
Set gamepad mode based on joystick input
Ignore cloud dynamic opacity when inside shrine
Added god ray and particles when cloud fuses/spawns for better visibility
Updated boss mode HUD to display boss name and thinner health bar
Updated Moonbeam cloud SFX
Optimized menu refresh performance
Source
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