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Full notes
Full Cloud Keeper: Shrine of Dal update
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What changed
- Gameplay
- Balance
- Fixes
- Performance
- UI and audio
Cloud Keeper: Shrine of Dal changes
Here's another update for the Cloud Keeper demo!
I have added some new enemy types that now appear during runs! A short preview for each below!
Enemy attack telegraph animations and fireball projectiles have been improved for better visibility! Let me know whether the changes help!
Also, melee characters and clouds now deal double Crit DMG and the exact multiplier will appear in each unit's stat display!
Bulgae (불개)
A "fire dog" that leaves a trail of flames and creates hazardous burn zones.
Dokkaebi Giant (거대 도깨비)
This guy was reworked to enter an enraged state with faster movement speed at half health, so be careful!
Kaksi Mask (각시 탈)
A possessed mask that aims accurately from afar and fires a quick projectile at the player.
Gleeful Jangseung (즐거운 장승)
A totem that doesn't attack the player, but periodically heals nearby enemies.
What's Changed
Added new Kaksi Mask, Bulgae, and Gleeful Jangseung enemies
Reworked Dokkaebi Giant enemy
Updated Dokkaebi boss attacks
Updated telegraph animations for enemies to be more visible
Updated enemy fireball projectile to be more visible
Updated melee player and clouds to deal 2x crit damage
Display player and cloud crit damage multiplier next to crit chance
Animate level timer when 5 seconds left
Fixed issue with Shield cloud blocking
Refactored stats system for performance. Let me know if you run into any issues!
Updated various relic weights and prices for balancing
Let player reroll clouds when starting run
Updated Moonbeam and Tiger cloud sprites
Updated Farmer character passive for balancing
Fixed various UI issues
Source
Changelog.gg summarizes and formats this update. How we read updates.
