Update log
Full Cloud Keeper: Shrine of Dal update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello, this is a bigger update because it includes changes from before the holiday break.
Extracted changes
- Gameplay
- Balance
- Events
- UI and audio
This update includes new content, including the Moonbeam cloud, Stump enemy, and updated Tortoise Shell and Lightning Crystal relics that give special abilities.
Players can now select either Casual Mode or Challenge Mode when starting a run to better match personal playstyles. Casual Mode includes healing after every level and clouds do not reduce income, but does not include additional difficulty modifiers. Challenge Mode is closer to the original difficulty level and allows selecting difficulty modifiers for extra rewards.
Feel free to share feedback or suggestions here or in Discord!
What's changed
Updated Tortoise Shell relic to give shield to all clouds
Updated General's Arrow relic
Updated Lightning Crystal relic to give electric current ability
Added walking tree stump enemy with AoE root attack
Added Casual and Challenge game modes to select in start menu
Reduced cloud income cost to 3 per cloud
Updated Run Progress menu layout
Fixed input echo issue for gamepad joystick UI navigation
Added Moonbeam cloud
Updated cloud info panel layout
Increased chance for gourds to spawn relics and pearls to 20%
Replaced no healing difficulty modifier with enemies deal +1 DMG
Fixed issue with damage tracking for Wind cloud
Source
