Full notes
Full Clockwork Ambrosia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Fixes
- Performance
Wow, hello! This is our first patch update coming to you for Clockwork Ambrosia - post-launch! It's been an incredible ride, and we are incredibly grateful to our players so far. You guys have been passing along great feedback as well, so much of which we have included in this update. There is more to come, but we didn't want to sit on these juicy bits any longer. Enjoy!
Would you like to get in touch? Head on over to the Steam community forums or find us on our Discord! Leave us feedback, suggestions, or report any problems you are having with the game. We will do our best to respond, but we promise we read everything sent our way whether we respond or not. If you don't want to miss news about Clockwork Ambrosia or our other games, just joining our mailing list:
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Major Changes
Map Updates
By popular demand, players can now zoom the map out! Additionally, icons have been cleaned up and now appear with more clarity, especially in crowded areas. This is not the end of map updates, so please continue to pass along your ideas and feedback!
Detailed Notes
Campaign
Fungal Grotto
The Manitari Caverns map now reveals all portions of the map needed to find all three Mushroom Crests
The villagers now provide more hints on how to find all three crests
Players can now unlock a shortcut between the Manitari Village and Borersville on first arrival
Sunken Kingdom
The Warp Crystal unlock is now hinted at more directly
It is now harder to use "dive jump" to get into Revenant's Lance early
Reworked ropes in Revenant's Lance shaft to better encourage experimentation/discovery
General
General loot improvements to enhance crafting experience
Various stage improvements to enhance platforming experience
Combat
Grenade Launcher grenades now show unique art when prime fired
Visuals
Dark room lighting improved
UI/UX
Title Screen
Continue [Game] now autoloads most recent save slot
Load Game option on title screen added, letting players choose a save slot to load
New Game now requires confirmation to override an existing save slot
Title Screen cursor now defaults to Continue
Controls
Mouse button support added for up to 16 mouse buttons
Keyboard and controller bindings are now bound separately
Gameplay
Map appearance cleaned up for legibility
Bug Fixes
Fixed an issue where the Rock Beast would not die if killed very quickly upon waking up
Fixed an issue where Summer Treant projectiles would sometimes get stuck on terrain and not expire
Fixed a crash after the Aqua Baluster boss fight
Fixed an issue where Blighthoppers could get stuck in ceiling corners while hopping.
Fixed an issue where a test object would sometimes appeared in water
Fixed an issue where the ShroomBell would not show an interaction arrow in some conditions
Fixed an issue in a Burnhive Manufactory secret area that contained impassable terrain
Fixed an issue where a certain crystal switch in the Sunken Palace would not render
Fixed an issue where the Terra Baluster lift would forgets its last position if specifically on the 7th floor (?!)
Fixed an issue where the Puppeteer would yeet Iris through the wall in certain conditions
Fixed a crash when destroying the final boss with Burning Rounds
Fixed an issue where "Quartermaster" and "Only the Best" achievements would not properly unlock. This should be retroactive for players who have met the conditions when they next load their save.
Fixed an issue where players could clip through terrain and/or get stuck somewhere unexpected, particularly while swimming
Fixed an issue where players could equip the same item in multiple slots, effectively duplicating it
Fixed an issue where players could use the Upgraded Aero Knucks to get stuck in terrain or the air
Fixed an issue where text bubble windows would not be aligned correctly in certain cases
Fixed an issue where visual errors would be shown in Controller Bindings for some controllers
Fixed an issue where users with multiple monitors experienced performance issues in-game and/or on their other monitors
Source
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