Full notes
Full Clockwork Ambrosia update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey there, chums! It's time for another update to ole Clockwork Ambrosia. Map features continue to develop apace, and we're all ears for any more feature requests you guys have for it!
What changed
- Maps
- Gameplay
- Balance
- UI and audio
- Performance
- Fixes
Head on over to the Steam community forums or find us on our Discord to let us know what you think.
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Major Changes
Map Updates
By popular demand, we have added more map pins! What could they be used for? Really, it's your call. But that's not all; map markers in general are a little smaller, so you can get more detail from the map.
Detailed Notes
Campaign
General
The Shroomtravel NPC is now marked by a map icon for those who don't already have it
Made adjustments to a more difficult-to-find Tower Pass
Various improvements to stage layouts
Combat
Mods
Frostbite clouds no longer stack damage with each other
Bomb Pillar/Slash explosions no longer stack damage with each other, though explosions from multiple projectiles still count
Equipment
Mender Kilt's description now correctly describes its healing power
Visuals/Audio
The Revolver will now leave shells behind when fired
Various improvements to music layering and playback under certain conditions
Various improvements to object layering/clipping
Various improvements to terrain collision
Performance
Performance improvements for explosion FX, particularly noticeable for certain boss fights
UI/UX
Fast Travel
Warp Crystal now properly refers to the name of the District 2 Offices destination
Bug Fixes
Fixed an issue where Continue would not always load the latest save file
Fixed an issue when sequence breaking in Borersville involving misplaced boulders
Fixed an issue when sequence breaking in Aqua Baluster involving dive at the Junction Drum
Fixed an issue when sequence breaking in Aqua Baluster involving the bridge below the boss
Fixed an issue in Timber's Edge where test Sticky Sap could be incorrectly looted using Magnet effects
Fixed an issue in Timber's Edge where players could get stuck by speaking with a fleeing manitari
Fixed a crash in Mt. Yore when destroying a certain crate on repeat visits to a stage, while also killing nearby enemies, without hitting a checkpoint in between
Fixed an issue with the hidden boss where its Freezing Winds effect wouldn't always disappear after its defeat
Fixed a crash when Frostbite would collide with Cannon Turret projectiles
Fixed an issue where Fragile Armor would not be restored correctly when loading a save file
Fixed an issue where opening a chest while music is fading out would cause the music to fade back in
Fixed an issue where boss meters wouldn't display properly under various conditions
Fixed an issue where the map was drawing non-existent passages
Demo Patch Notes
Various improvements to terrain collision
Performance improvements when defeating enemies, particularly noticeable for certain boss fights
Fixed an issue where Continue would not always load the latest save file
Fixed an issue where Fragile Armor would not be restored correctly when loading a save file
Fixed an issue where opening a chest while music is fading out would cause the music to fade back in
Fixed an issue where boss meters wouldn't display properly under various conditions
Source
Changelog.gg summarizes and formats this update. How we read updates.
