Full notes
Full Clockwork Ambrosia update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, chums! It's time for another big demo update, just in time for our Steam Next Fest showing! Eep!
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Would you like to get in touch? Head on over to the Steam community forums or find us on our Discord! Leave us feedback, suggestions, or report any problems you are having with the game. We will do our best to respond, but we promise we read everything sent our way whether we respond or not. If you don't want to miss news about Clockwork Ambrosia or our other games, just joining our mailing list:
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Note: Old demo saves are not compatible with this update. You will need to restart your playthrough.
Major Changes
New Opening & More Secrets
Returning demo players will not recognize the opening scene for the demo, as we have inserted an entirely new section to better orient players and introduce Iris to the island! Not only that, there are new treasures and new rooms to discover in the rest of the demo.
Save Slot & Checkpoints
Players can now choose to respawn upon death (for a limited number of lives). If they run out, they return to their last checkpoint. Lives are restored when using checkpoints.
Clockwork Ambrosia also makes use of a new save slot system.
New Weapons Interface & Weapon Loadouts!
The equipment and weapon screens have received an overhaul to make them more intuitive and quicker to use. Let us know what you think!
Also, players can now save weapon loadouts for easy swapping between their favorite builds.
Detailed Notes
Campaign
New opening prologue section
New rooms and some layout changes
New weapon mods to find
Water art and effects are greatly improved
Combat
Enemy Armor absorbs damage from projectiles based on the number of pips the enemy has
Missile Launcher deals increased damage to armored enemies
UI/UX
New in-game menu system; use shoulder buttons to tab through weapons while editing
New save slot system: progress is now tied to a single save file
Bosses now have their own unique health meter
Armor reduction is now displayed in the damage popups when damaging an enemy
The game now has a system icon!
Bug Fixes
Fixed an issue where collision detection behaved incorrectly in rare instances
Fixed an issue where OpenGL errors would sometimes appear for certain systems
Fixed an issue where shoulder buttons for Xbox Input controllers wasn’t always recognized
Source
Changelog.gg summarizes and formats this update. How we read updates.
