Dev-Diary #5 – Lights, Shadows and New Atmospheres
For the next update, version 1.3.0, the game will be transformed with a new graphical look: in addition to the previous light and retro-style shadows that will still be used on the lower settings while on the higher gra
Full notes
Full Clockwillows™ Voy Quest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix2 additions0 changes0 removals
Gameplay
UI and audio
addedFor the next update, version 1.3.0, the game will be transformed with a new graphical look: in addition to the previous light and retro-style shadows that will still be used on the lower settings while on the higher graphical settings are introduced the new dynamic shadows with increasing detail, a higher hardware level than that currently in use in the technical specifications of the game at launch is recommended.
fixedAn issue where anti-aliasing wasn't enabled based on the graphics settings has been fixed. This update is expected to be released in the coming weeks, on that day I will also list the fixes and other improvements made.
addedBelow is a progress image, version 1.2.3 on the left and the new version in development on the right.
Clockwillows™ Voy Quest changes
addedFor the next update, version 1.3.0, the game will be transformed with a new graphical look: in addition to the previous light and retro-style shadows that will still be used on the lower settings while on the higher graphical settings are introduced the new dynamic shadows with increasing detail, a higher hardware level than that currently in use in the technical specifications of the game at launch is recommended.
fixedAn issue where anti-aliasing wasn't enabled based on the graphics settings has been fixed. This update is expected to be released in the coming weeks, on that day I will also list the fixes and other improvements made.
addedBelow is a progress image, version 1.2.3 on the left and the new version in development on the right.
For the next update, version 1.3.0, the game will be transformed with a new graphical look: in addition to the previous light and retro-style shadows that will still be used on the lower settings while on the higher graphical settings are introduced the new dynamic shadows with increasing detail, a higher hardware level than that currently in use in the technical specifications of the game at launch is recommended.
An issue where anti-aliasing wasn't enabled based on the graphics settings has been fixed. This update is expected to be released in the coming weeks, on that day I will also list the fixes and other improvements made.
Below is a progress image, version 1.2.3 on the left and the new version in development on the right.
If you have any questions about the game, please leave a comment below.