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Steam News1 October 20259mo ago

DEMO Update Patch Notes: Version 9.2

Greetings Thieves, Thank you all for the constant feedback, it’s been a huge help in improving the overall game!

In this update1

Full notes

Full Cloak And Coin update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition6 changes0 removals
  • Balance
  • Gameplay
  • Events
  • Server
changedGreetings Thieves,Thank you all for the constant feedback, it’s been a huge help in improving the overall game! This update aims to brings improved AI behavior, balance changes, and item spawning adjustments:
changedGreetings Thieves,Secondary Objective Spawning – Optimized logic for how secondary objective items appear.
changedGreetings Thieves,Guard Collision Improvements – Improved collision avoidance and detection so Guards are less likely to collide with doors or get stuck.
changedGreetings Thieves,Curse Rebalance – Adjusted curse occurrence percentages across difficulties, with higher difficulties increasing the likelihood of more curses on your contracts.
changedGreetings Thieves,Guard Hunting Logic – Tweaked hunting behavior to create a stronger sense of challenge on higher difficulties.
addedGreetings Thieves,Item Spawn Points – Added new spawn points for all item types across every contract, increasing variety when replaying.

Cloak And Coin changes

changedThank you all for the constant feedback, it’s been a huge help in improving the overall game! This update aims to brings improved AI behavior, balance changes, and item spawning adjustments:
changedSecondary Objective Spawning – Optimized logic for how secondary objective items appear.
changedGuard Collision Improvements – Improved collision avoidance and detection so Guards are less likely to collide with doors or get stuck.
changedCurse Rebalance – Adjusted curse occurrence percentages across difficulties, with higher difficulties increasing the likelihood of more curses on your contracts.
changedGuard Hunting Logic – Tweaked hunting behavior to create a stronger sense of challenge on higher difficulties.

Greetings Thieves,

Thank you all for the constant feedback, it’s been a huge help in improving the overall game! This update aims to brings improved AI behavior, balance changes, and item spawning adjustments:

  • Secondary Objective Spawning – Optimized logic for how secondary objective items appear.

  • Guard Collision Improvements – Improved collision avoidance and detection so Guards are less likely to collide with doors or get stuck.

  • Curse Rebalance – Adjusted curse occurrence percentages across difficulties, with higher difficulties increasing the likelihood of more curses on your contracts.

  • Guard Hunting Logic – Tweaked hunting behavior to create a stronger sense of challenge on higher difficulties.

  • Item Spawn Points – Added new spawn points for all item types across every contract, increasing variety when replaying.

As always if you have any feedback or bugs to report, you can do so right here in Steam's own discussions page. Alternatively if you’d like to connect with fellow thieves and report bugs on the official Discord server you can join today .

Happy heisitng!

netDOT

Source

Steam News / 1 October 2025

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