Full notes
Full Cliff Empire update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Workshop
- UI and audio
Thank you for your support, feedback, and explanations of problems, I hope the latest changes and fixes have made the game even more enjoyable for you!
Added the ability to control which goods are accepted in warehouses. This will allow you to better adjust logistics, especially in large cities.
Fixed a bug where orbital orders were not always terminated after opening an orbital station.
The game speed switch has been returned to the 1x 3x 6x gradation. At 8x the game behaves a bit unstable.
For the remastered version, the option to disable the Bloom effect has been added to the settings.
Buildings from Workshop are no longer labeled as "under construction" after completion.
The sound of a building being destroyed is now slightly quieter.
Fixed an interface bug where clicking with a small cursor offset did not work on some buttons.
Source
Changelog.gg summarizes and formats this update. How we read updates.
