Full notes
Full CleanFall update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone, here’s another quick patch. I was planning on waiting a few more days to push, but there were a couple of larger problems that needed to be addressed quickly.
What changed
- Fixes
- UI and audio
- Balance
- Gameplay
- Performance
CleanFall changes
As the whirlwind of launch slows down, updates will become a little sparser as I focus on expanding the game’s content while fixing some of the more complex issues in the game.
I will also be working on a roadmap for CleanFall’s early access, so there’s that to look forward to.
Here are the patch notes:
Your language selection is now saved when quitting the game.
The game now saves your selected difficulty.
Fixed pathfinder cooldown UI alignment for some resolutions
Fixed a bug that caused armor to not work after entering chapter 2.
Armor can now stack and be dropped.
Armor’s cost has been increased to 1 ore and 3 fiber.
Fixed a bug that caused the alchemy UI to disappear after closing the alchemy display in the Reaper’s palace.
Burrow core lasers no longer appear with infinite range.
Fixed a bug that would cause the end of the game to be blocked off by dirt.
(This was a nightmare to fix).
Buzz Saws now stack.
Max Clearer range increased.
Fixed a bug that enabled walls to be alchemized before unlocking alchemy.
Fixed a bug that would make wall beams invisible if the player alchemized a wall within 0.2 seconds of placing it.
The grappler can now grab items.
The grappler can now extend up to 60% above its max range before snapping.
Repulse is 16% stronger.
Fixed a bug where a mobility tool strength upgrade would not display it’s increase amount in Japanese.
Fixed a bug that would cause the game to restart the tutorial when quitting the game during a run.
Fixed a bug where recycle meteors would not take damage when latched onto by a turret.
What I’m working on:
Save load system
While I am unable to add saving during the middle of a section, I can add saving at the start of a new chapter.
Smart gun rework
I hear ya folks. We don’t like the smart gun!
The Class update
Nightmare mode (lower priority after seeing community reception)
Many more bug fixes and optimizations.
Thanks for all the interest and feedback! It’s very helpful for knowing where to go with development.
-humanyoyo
Source
Changelog.gg summarizes and formats this update. How we read updates.
