Full notes
Full Clash II update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Events
- Maps
- Balance
- Performance
Clash II changes
March begins with another update that focuses on visual improvements, but also includes:
Improved display of tooltips on units in battle.
Improved the operation of reward stores (tavern / stable)
Improved deselecting of treasures after collecting them
Improved loading of structures on the map
Reduced unnecessary refreshing of models of some structures (including mills, shrines, peasant huts, etc.)
Changes have been made to the balance of the 6 mission of Purians Campaign - the farm gives one peasant instead of two
Minor improvements have been made to the quest in the 6 mission of Heathens Campaign
Changed the way to enter the castle scene
Added a cursor for entering the castle scene (magnifying glass cursor)
Added effect of gentle camera movement in the castle
Improved tooltips on ranged unit targets
The initial number of tile highlight objects has been increased for optimization purposes
Fixed bug with scenario action trigger
Fixed bug with the snow shader on the world map
Fixed bug with the inability to exit the save window with the ESC key
For Karkhan!
Source
Changelog.gg summarizes and formats this update. How we read updates.
