Welcome! Today's update doesn't revolve around the list of changes, but around the gamepad knob! From today Clash II receives full support for this type of controller.
Full notes
Full Clash II update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition1 change0 removals
Maps
Performance
addedToday's update doesn't revolve around the list of changes, but around the gamepad knob! From today Clash II receives full support for this type of controller. This is not the only change - players waiting for new maps for Skirmish mode can try their hand at three new maps:
changedAnother change is related to graphics - the backgrounds in the city screens have been changed to be more vivid and detailed, while optimization has been improved. This is one of several factors that should positively affect the loading time of the castle scene. In addition, the update includes a solid pack of patches and bugfixes.
Clash II changes
addedToday's update doesn't revolve around the list of changes, but around the gamepad knob! From today Clash II receives full support for this type of controller. This is not the only change - players waiting for new maps for Skirmish mode can try their hand at three new maps:
changedAnother change is related to graphics - the backgrounds in the city screens have been changed to be more vivid and detailed, while optimization has been improved. This is one of several factors that should positively affect the loading time of the castle scene. In addition, the update includes a solid pack of patches and bugfixes.
Welcome!
Today's update doesn't revolve around the list of changes, but around the gamepad knob! From today Clash II receives full support for this type of controller. This is not the only change - players waiting for new maps for Skirmish mode can try their hand at three new maps:
King of the Golems (1 vs 1)
With Fire and Wood (3 players)
The Great Hunt (4 players)
Another change is related to graphics - the backgrounds in the city screens have been changed to be more vivid and detailed, while optimization has been improved. This is one of several factors that should positively affect the loading time of the castle scene. In addition, the update includes a solid pack of patches and bugfixes.