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Steam News15 February 20242y ago

Version 1.0 - release

Ladies and gentlemen, THIS day has arrived: Clash II version 1.0 is now available! After over a year of tweaks, fixes and hard work, we are leaving the Early Access stage.

Full notes

Full Clash II update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes10 additions11 changes2 removals
  • Maps
  • UI and audio
  • Gameplay
  • Fixes
  • Balance
  • Events
addedLadies and gentlemen, THIS day has arrived: Clash II version 1.0 is now available! After over a year of tweaks, fixes and hard work, we are leaving the Early Access stage.
addedAt the very beginning, we would like to once again thank everyone who took the time to check out the early versions of the game and share their ideas and thoughts with us. It is thanks to you that Clash II became the game we see here, and without you it would have been impossible. But remember, this is not the end of the journey! Reaching stage 1.0 is a milestone for us, laying the foundation for further development of the game. As today's update puts a new game mode - hot seat - into your hands, this is what will be the main theme of future updates. We want to take the time to create more maps for this game mode for you and add them in the form of regular patches. The game will also get new language versions , and perhaps some unannounced visual update! Of course, bugfixes and balance tweaks won't be left behind either - we keep referring to your feedback you leave on Discord.
changedTo celebrate this day, Clash II is available at a 15% discount until the end of February. So if the Early Access stage didn't convince you to give it a try, now might be a good time to set foot on the continent of Karkhan and support one of the sides in the conflict!
changedBelow you can watch the latest gameplay trailer made especially for today:
addedAdded hot-seat mode
addedAdded sound for the next player in skirmish window

Ladies and gentlemen, THIS day has arrived: Clash II version 1.0 is now available! After over a year of tweaks, fixes and hard work, we are leaving the Early Access stage.

At the very beginning, we would like to once again thank everyone who took the time to check out the early versions of the game and share their ideas and thoughts with us. It is thanks to you that Clash II became the game we see here, and without you it would have been impossible. But remember, this is not the end of the journey! Reaching stage 1.0 is a milestone for us, laying the foundation for further development of the game. As today's update puts a new game mode - hot seat - into your hands, this is what will be the main theme of future updates. We want to take the time to create more maps for this game mode for you and add them in the form of regular patches. The game will also get new language versions, and perhaps some unannounced visual update! Of course, bugfixes and balance tweaks won't be left behind either - we keep referring to your feedback you leave on Discord.

To celebrate this day, Clash II is available at a 15% discount until the end of February. So if the Early Access stage didn't convince you to give it a try, now might be a good time to set foot on the continent of Karkhan and support one of the sides in the conflict!

Below you can watch the latest gameplay trailer made especially for today:

Today's update to version 1.0 also brings a few changes:

  • Added hot-seat mode

  • Added sound for the next player in skirmish window

  • Improved visual aspects of swamp themed battle maps

  • Implemented a fix for the ice shader on the world and battle maps

  • Added saving the target camera state instead of the current camera state when saving the game

  • Added additional protection during playback of units' spoken texts

  • Fixed mechanics of unit escape from the battlefield

  • Improved drawing of predicted shoot range for large units

  • Improved display of damage type in the detailed statistics screen

  • Added a tab in the settings with information about controls and keyboard shortcuts

  • Added the rewards name in the hero advancement window

  • Fixed text formatting in the castle panel

  • Fixed formatting of tooltips of buildings in the castle

  • Added ability to display detailed statistics of locked units in the castle

  • Fixed bug with the tooltip on buildings where the text "Investigate" was displayed twice

  • Added a new loading screen

  • Hid the graphic indicating the current player's turn for the duration of the hero promotion reward selection window activity

  • Fixed display of continuous attack input

  • Improved display of zoom input

  • Fixed scaling of the tutorial window depending on the resolution

  • The icon for the Heathens hospital has been changed

  • Corrected descriptions of unit skills, glyphs and research

  • Shooting Stance skill no longer gives shooting power

  • Archers' attack has been minimally reduced

  • Barrier skill for the Adept has been restored

  • Removed the defensive trait for the Fencer unit

  • Balanced the cost of ranged units

  • Balanced the values of glyphs (each works for the duration of one battle)

  • Fixed bug with stopping the sound of the won/lost campaign when exiting to the main menu

  • Fixed bug with detaching units from a squad to a building

Source

Steam News / 15 February 2024

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