Full notes
Full Clash II update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Gameplay
- Fixes
- Balance
- Events
Ladies and gentlemen, THIS day has arrived: Clash II version 1.0 is now available! After over a year of tweaks, fixes and hard work, we are leaving the Early Access stage.
At the very beginning, we would like to once again thank everyone who took the time to check out the early versions of the game and share their ideas and thoughts with us. It is thanks to you that Clash II became the game we see here, and without you it would have been impossible. But remember, this is not the end of the journey! Reaching stage 1.0 is a milestone for us, laying the foundation for further development of the game. As today's update puts a new game mode - hot seat - into your hands, this is what will be the main theme of future updates. We want to take the time to create more maps for this game mode for you and add them in the form of regular patches. The game will also get new language versions, and perhaps some unannounced visual update! Of course, bugfixes and balance tweaks won't be left behind either - we keep referring to your feedback you leave on Discord.
To celebrate this day, Clash II is available at a 15% discount until the end of February. So if the Early Access stage didn't convince you to give it a try, now might be a good time to set foot on the continent of Karkhan and support one of the sides in the conflict!
Below you can watch the latest gameplay trailer made especially for today:
Today's update to version 1.0 also brings a few changes:
Added hot-seat mode
Added sound for the next player in skirmish window
Improved visual aspects of swamp themed battle maps
Implemented a fix for the ice shader on the world and battle maps
Added saving the target camera state instead of the current camera state when saving the game
Added additional protection during playback of units' spoken texts
Fixed mechanics of unit escape from the battlefield
Improved drawing of predicted shoot range for large units
Improved display of damage type in the detailed statistics screen
Added a tab in the settings with information about controls and keyboard shortcuts
Added the rewards name in the hero advancement window
Fixed text formatting in the castle panel
Fixed formatting of tooltips of buildings in the castle
Added ability to display detailed statistics of locked units in the castle
Fixed bug with the tooltip on buildings where the text "Investigate" was displayed twice
Added a new loading screen
Hid the graphic indicating the current player's turn for the duration of the hero promotion reward selection window activity
Fixed display of continuous attack input
Improved display of zoom input
Fixed scaling of the tutorial window depending on the resolution
The icon for the Heathens hospital has been changed
Corrected descriptions of unit skills, glyphs and research
Shooting Stance skill no longer gives shooting power
Archers' attack has been minimally reduced
Barrier skill for the Adept has been restored
Removed the defensive trait for the Fencer unit
Balanced the cost of ranged units
Balanced the values of glyphs (each works for the duration of one battle)
Fixed bug with stopping the sound of the won/lost campaign when exiting to the main menu
Fixed bug with detaching units from a squad to a building
Source
Changelog.gg summarizes and formats this update. How we read updates.
