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Steam News30 April 20206y ago

Update V0.65 released and further announcements!

Hello strategy fans, our latest update for Civitas Nova is ready! In order not to let this news get too long you can have a look at the full patch notes in the game or in the last Steam news.

Full notes

Full Civitas Nova update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello strategy fans,

What changed

0 fixes3 additions0 changes0 removals
  • Balance
  • Performance
  • Maps
addedIn order not to let this news get too long you can have a look at the full patch notes in the game or in the last Steam news. The new gameplay trailer is expected to be available on Steam during the first week of May to better reflect the progress since EA release and as announced we will adjust the price at the same time to reflect the new features. We want to make sure that the game runs as bug-free as possible beforehand, so we'll only do this with the small patch next week. It should be noted that buying before version 1.0 helps us of course, but please note that we are a small team and are still in early access. We therefore recommend that if you expect a finished game to wait until 1.0.
addedAs the game has become more complex since EA release, we will mainly deal with bug fixing, fine tuning and optimizations to the game and the AI ​​for the next 1-2 months and therefore probably patching 2-3 times in the period. Included is a planned update to Unity 2019.3 to take advantage of some of the new features (including performance).
addedAfter these small patches we want to tackle the last major features towards 1.0. On the one hand, the expansion of the Empire management is planned and we will see how far we will go between complexity and playability. NPC characters are planned in your empire who work for or against you and you should be able to influence this. These NPC characters will also be able to hold various offices, replacing the simple assignments of city keeper, captain and research director. In addition, it is planned to build in families / dynasties / factions that influence the empire. We will continuously check how far we can go into detail in the process. Of course, the full loading and saving of several games is still planned. (Currently only the current game is automatically saved) Of course, more is planned, such as new buildings, units such as spies, catapults, riders, etc., additional maps, manual placement of buildings in the city, a street system and much more. But be aware that we reserve the right to make changes if, in our opinion, the feature does not work or makes no sense.

Civitas Nova changes

addedIn order not to let this news get too long you can have a look at the full patch notes in the game or in the last Steam news. The new gameplay trailer is expected to be available on Steam during the first week of May to better reflect the progress since EA release and as announced we will adjust the price at the same time to reflect the new features. We want to make sure that the game runs as bug-free as possible beforehand, so we'll only do this with the small patch next week. It should be noted that buying before version 1.0 helps us of course, but please note that we are a small team and are still in early access. We therefore recommend that if you expect a finished game to wait until 1.0.
addedAs the game has become more complex since EA release, we will mainly deal with bug fixing, fine tuning and optimizations to the game and the AI ​​for the next 1-2 months and therefore probably patching 2-3 times in the period. Included is a planned update to Unity 2019.3 to take advantage of some of the new features (including performance).
addedAfter these small patches we want to tackle the last major features towards 1.0. On the one hand, the expansion of the Empire management is planned and we will see how far we will go between complexity and playability. NPC characters are planned in your empire who work for or against you and you should be able to influence this. These NPC characters will also be able to hold various offices, replacing the simple assignments of city keeper, captain and research director. In addition, it is planned to build in families / dynasties / factions that influence the empire. We will continuously check how far we can go into detail in the process. Of course, the full loading and saving of several games is still planned. (Currently only the current game is automatically saved) Of course, more is planned, such as new buildings, units such as spies, catapults, riders, etc., additional maps, manual placement of buildings in the city, a street system and much more. But be aware that we reserve the right to make changes if, in our opinion, the feature does not work or makes no sense.

our latest update for Civitas Nova is ready!

In order not to let this news get too long you can have a look at the full patch notes in the game or in the last Steam news. The new gameplay trailer is expected to be available on Steam during the first week of May to better reflect the progress since EA release and as announced we will adjust the price at the same time to reflect the new features. We want to make sure that the game runs as bug-free as possible beforehand, so we'll only do this with the small patch next week. It should be noted that buying before version 1.0 helps us of course, but please note that we are a small team and are still in early access. We therefore recommend that if you expect a finished game to wait until 1.0.

So what does the further plan look like?

As the game has become more complex since EA release, we will mainly deal with bug fixing, fine tuning and optimizations to the game and the AI ​​for the next 1-2 months and therefore probably patching 2-3 times in the period. Included is a planned update to Unity 2019.3 to take advantage of some of the new features (including performance).

What comes after version 1.0?

After these small patches we want to tackle the last major features towards 1.0. On the one hand, the expansion of the Empire management is planned and we will see how far we will go between complexity and playability. NPC characters are planned in your empire who work for or against you and you should be able to influence this. These NPC characters will also be able to hold various offices, replacing the simple assignments of city keeper, captain and research director. In addition, it is planned to build in families / dynasties / factions that influence the empire. We will continuously check how far we can go into detail in the process. Of course, the full loading and saving of several games is still planned. (Currently only the current game is automatically saved) Of course, more is planned, such as new buildings, units such as spies, catapults, riders, etc., additional maps, manual placement of buildings in the city, a street system and much more. But be aware that we reserve the right to make changes if, in our opinion, the feature does not work or makes no sense.

Are there any plans after 1.0?

There are still a few ideas that we don't want to reveal yet. But we can already say that after 1.0 we want to try out to build in a multiplayer mode. Please note that this is not an announcement for a definite feature after 1.0!

That should conclude our news for today, so we want to say have fun playing and trying our game out. We are of course grateful if you report any bugs, suggestions and criticisms you have found. Otherwise, of course, we thank you for the support of our project!

Source

Steam News / 30 April 2020

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