Full notes
Full Civitas Nova update
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Repeated intro
Hello everybody,
What changed
- Gameplay
- Performance
- Maps
Civitas Nova changes
we are happy to announce our latest update.
Here are the key improvements:
Unit Manager:
Army administration has been renamed to Unit Management and redesigned to allow new features.
- Unit typesThe first new unit type is the settler who joins the already available infantry.
Barracks now have their own stock and get raw materials such as weapons, tools, etc. from the cities.
Establish cities:
Settlers can now build cities. At least 10 settlers in a unit are needed for a city.
More settlers reduce the construction time. Settlers are converted into inhabitants during town construction.
Follow and field fight system:
Units can now track own or foreign units by clicking on them with a selected unit.
If two enemy units come close, a battle standard is now set and a fight begins in the area.
Diplomacy extension:
There is now a conversation simulation in the negotiations that allows you to talk to other realms.
Of course, conversations have a big impact on your relationship with the other realm. Furthermore, empires can now together declare war against another empire, but also denounce, praise and propose peace is possible.
In addition, many of the diplomatic functions have been redesigned or updated.
The GUI for negotiations was adjusted accordingly.
New water system We changed our technical background to the water because the old shader was causing visual problems and poor performance. The new system also adapts better to weather and day / night cycles and will offer more options in the future.
Artificial intelligence: A lot of time has gone into this point and the code has almost doubled in the area. The AI now reacts to more things than before and of course to the new features, and it has been prepared for the next updates. Since there are so many ways that the AI can react, we will continue to monitor this and if necessary fix it with a hotfix before the next major update. We also welcome feedback.
Performance: Many things could be optimized next to the water system and in many areas the game should run much smoother. The largest bottlenecks are currently still deform terrain for buildings and so on and autosave take 1-2 seconds to get done. Both will be looked into with the upcoming updates and improved to make our cities more lively. (Visible inhabitants, more types of buildings, etc.)
First steps: In the title menu, "Getting started" has been added. It's not a complete tutorial yet, but hopefully will help some of you to get started. Please feel free to use the help while you play (via ? reachable) or write us on Steam, in the game under "Feedback" or info@civitas-nova.com, if it is needed.
More stuff:
- Graphical revisions.
- Bugfixes
- Fine tuning
- Many more small things.
- Code optimizations
Finally, first information about the next update:
- Expansion of research opportunities.
- Change in resource management.
- Another new unit type.
Structures next to cities that can be placed in the world. - Many more small and bigger things of course.
In addition, another feature is planned, which we will announce later. So stay tuned. :)
The whole update is planned for December.
So now we wish you a lot of fun playing! Feedback is, of course, very welcome as always. So write us!
Source
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