What changed
0 fixes0 additions6 changes0 removals
changedTrade, Politics, and SurvivalBalance prosperity and survival in a world of shifting alliances, rival lords, and looming conflict. Build up production chains, secure valuable resources, and establish trade to strengthen your position. Defend your lands in real-time battles, command your forces in sieges and open warfare, and navigate the political struggles that define the medieval age.
changedReal-Time Warfare on a Medieval ScaleWhen conflict comes, it comes in force. City States: Medieval features large-scale real-time battles, sieges, and city defense, where your planning on the world map carries directly into war. Raise armies, defend your lands, assault enemy strongholds, and fight for survival in a world where power is never secure for long. Military force matters - but so does preparation, economy, and timing.
changedA Living Story-Driven SandboxAt the heart of City States: Medieval is a grounded medieval sandbox shaped by your choices. Story-driven events, hero-led missions, and evolving campaigns give structure and flavor to the world, while still letting you forge your own path.
changedA Living Story-Driven SandboxYou can focus on trade, expansion, diplomacy, warfare, or a balance of all four. Every campaign becomes its own story, shaped by the cities you build, the alliances you keep, and the enemies you make.
changedThe Path AheadOver the coming months, I`ll be continuing to expand the game with frequent updates. That means more content, more campaign depth, more historical events, more polish, and more variety between nations and regions.
changedThe Path AheadA lot of focus will go into making each faction feel more distinct in how it looks, plays, and develops - with continued work on units, visuals, mechanics, and story content across the map.
City States: Medieval changes
changedBalance prosperity and survival in a world of shifting alliances, rival lords, and looming conflict. Build up production chains, secure valuable resources, and establish trade to strengthen your position. Defend your lands in real-time battles, command your forces in sieges and open warfare, and navigate the political struggles that define the medieval age.
changedWhen conflict comes, it comes in force. City States: Medieval features large-scale real-time battles, sieges, and city defense, where your planning on the world map carries directly into war. Raise armies, defend your lands, assault enemy strongholds, and fight for survival in a world where power is never secure for long. Military force matters - but so does preparation, economy, and timing.
changedAt the heart of City States: Medieval is a grounded medieval sandbox shaped by your choices. Story-driven events, hero-led missions, and evolving campaigns give structure and flavor to the world, while still letting you forge your own path.
changedYou can focus on trade, expansion, diplomacy, warfare, or a balance of all four. Every campaign becomes its own story, shaped by the cities you build, the alliances you keep, and the enemies you make.
changedOver the coming months, I`ll be continuing to expand the game with frequent updates. That means more content, more campaign depth, more historical events, more polish, and more variety between nations and regions.
City States Medieval
Build Your City State
City States: Medieval puts you in command of a single large city, guiding it toward dominance not just through war or expansion, but through vast trade networks and diplomacy. And with great wealth comes the ability to raise powerful mercenary armies and defend your city state against enormously powerful kingdoms that look upon your coffers with jealousy.
Trade, Politics, and Survival
Balance prosperity and survival in a world of shifting alliances, rival lords, and looming conflict. Build up production chains, secure valuable resources, and establish trade to strengthen your position. Defend your lands in real-time battles, command your forces in sieges and open warfare, and navigate the political struggles that define the medieval age.
Real-Time Warfare on a Medieval Scale
When conflict comes, it comes in force. City States: Medieval features large-scale real-time battles, sieges, and city defense, where your planning on the world map carries directly into war. Raise armies, defend your lands, assault enemy strongholds, and fight for survival in a world where power is never secure for long. Military force matters - but so does preparation, economy, and timing.
A Living Story-Driven Sandbox
At the heart of City States: Medieval is a grounded medieval sandbox shaped by your choices. Story-driven events, hero-led missions, and evolving campaigns give structure and flavor to the world, while still letting you forge your own path.
You can focus on trade, expansion, diplomacy, warfare, or a balance of all four. Every campaign becomes its own story, shaped by the cities you build, the alliances you keep, and the enemies you make.
The Path Ahead
Over the coming months, I`ll be continuing to expand the game with frequent updates. That means more content, more campaign depth, more historical events, more polish, and more variety between nations and regions.
A lot of focus will go into making each faction feel more distinct in how it looks, plays, and develops - with continued work on units, visuals, mechanics, and story content across the map.
Join Us
Thank you for being here at launch - whether you`ve followed our previous games for years or just discovered City States: Medieval now.
I`ll be active on the Steam forums, in the in-game chat, and on Discord throughout launch week, so come say hi, share feedback, and let me know what you`d like to see next.
This is just the beginning for City States: Medieval - and I`m very glad to have you here for it.