In this update8
Full notes
Full City States: Medieval update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Everyone,
What changed
- Balance
- Gameplay
- Fixes
- Maps
City States: Medieval changes
I`ve been getting a lot of questions about how City States: Medieval compares to our previous games - so let`s go over that.
But first of all - there is a free demo available. Please try it and judge for yourself. It gives a much better sense of what City States: Medieval is doing differently than any written explanation can.
And I have to mention that this is a passion project, with me handling most of the work and two others helping from time to time. It`s not profitable by any means and doesn`t even cover minimum wage.
The goal is to improve and expand with each new title. The game is for players who spent countless hours with our previous games, or for players who are just discovering this one and these who don`t grow tired of Medieval history.
Also, the majority (about 70%) of the game art is brand new in City States. For example, all of the buildings are new. New units as well.
There are major improvements on the technical side - earlier games had their share of engine problems, and many of those have finally been addressed.
Anywho - let`s take a look at some pretty pictures. We`ll be comparing a couple of locations from Medieval Kingdom Wars, Knights of the Crusades, and City States.
World Map - France
Okay, you got me—it’s almost exactly the same. I can barely spot four differences between these MKW, KotC and City States screenshots myself—showing the same location in the south of France.
Medieval Kingdom Wars
Knights of the Crusades
City States: Medieval
RTS - Muslim City
Yes it`s an evaluation, not a revolution. As for the gameplay difference - please check the demo:)
Medieval Kingdom Wars
Steam post image
Knights of the Crusades
City States: Medieval
Source
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