Full notes
Full City of Brass update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Balance
City of Brass changes
Welcome to Update 1.3: Hellion's Escape
Hellion's Escape adds a new playable character, The Hellion, as well as new Weapons and Relics to pursue. The update also includes new enemies: the Floating Pyri and the Half-Man! Check out the Trailer below! https://youtu.be/gm3yDciz9Jw
The Hellion
Having been freed from the prison of his genie lamp, the Hellion found himself still trapped within the City of Brass and its eternal curse. Now he struggles to reach the center of the city and free himself once and for all
Hardier than the other rivals, but slower moving.
Press and hold to charge up a lunging punch, release to punch.
Unlocks at rank 9
Comes with 6 new Achievements
Along with the new Playable Character class we wanted to add more variation to the early game. Each new game will present the player with a variety of different enemies and more varied level layouts, making each new run feel different.
The Half-Man
Walking on its hands, this tormented creature emits a scathing blast of sand when close.
The Floating Pyri
This hovering spirit will drift ever closer, until it is near enough to explode.
The Hellion comes with his own new set of Weapons and Relics - can you find them all? As we continue to support and update City of Brass, part of this process is keeping the game up to date using the latest version of the Unreal Engine. Nothing exciting to report this time around, but every time we update the Engine, City of brass continues to receive bug fixes and performance improvements provided by EPIC Game's Engine Development team.
Community Feedback and Tuning:
Gear has a new Rarity Indicator (Common, Uncommon or Rare)
Replaced Hurl of Penetration relic on Soldier with new Lob of Force relic
Thrown knife icon indicator to only becomes active again when reload has completed
Added boss genies to the journal, which unlock when each is defeated
Fix the time limit sound playing when you have time limits disabled via the blessing
Added audio feedback when you walk over a trap that you no longer set off when wearing the Light on Your Feet relic.
Added audio feedback to the Soles of Abrasion when doing damage during a slide
End cutscene is now skippable
Loot and relics are now able to be grabbed with the use key even when you are attacking. Changing weapons or whips will still require you not be attacking.
Fix cases in whip swinging where you would attach to the swing point you just left or one behind you.
Puzzle Wall corpses now collapse when you steal their treasure!
Puzzle Walls added to the Catacombs and the Palace levels
Fixes:
Fix trapped chests appearing on the Chart of Revelation after being opened
Fix the Leap of Stumbling triggering during climbing
Fix spears not going through the Archer Boss clones
Fix the display of 60 seconds on results and progress screens, it will now always round down, not up.
Fix a case where you could fall in Abyss of Darkness and survive
Fix AIs shaking while sliding down the stair trap
Fix the Blades of Shredding being inconsistent with damage. Now they will hurt more often but each hit deals less damage.
Fix crash if you were whip grabbing an enemy as you died
Fix cases where fast moving projectiles would hit things in the wrong direction
Fix the spear recall not updating its hud icon progress
Fire and other AOE effects will now drop to the ground instead of floating in midair.
Fix cases where projectiles would cause damage in the wrong direction Improved destructible actor hit detection
Known Issues:
Turning V-Sync OFF some PC's can cause a surging frame rate. We recommend playing with Vsync turned ON.
Source
Changelog.gg summarizes and formats this update. How we read updates.
