In this update2
Full notes
Full City 20 update
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What changed
- Gameplay
- Performance
- Fixes
- Maps
- UI and audio
City 20 changes
Hey Citizens! A new hotfix just dropped!
We’ve been hard at work addressing a new batch of issues reported since the last update, as well as squashing out a few lingering bugs that managed to slip through.
We truly appreciate all the reports and assistance in tracking these down. We feel lucky to have such a supportive community!
Here is the full list:
- Crash Fix (Exo-Pants)Resolved a crash caused by batteries continuing to consume power in the Exo-Pants while they were dropped on the ground.
- Hazmat Suit ProtectionFixed a bug where Hazmat suit pieces would stop protecting you from radiation if you swapped them out for regular clothes and then put them back on.
- Map ScribblesFixed an issue where map scribbles would disappear after loading a save file.
- Map WaypointsFixed a bug where waypoints were not displaying correctly when zooming in on the map.
NPC Survival Logic: NPCs will no longer accidentally die from food poisoning (we had to intervene and stop them from eating everything RAW!).
- Theater LightFixed a lingering typo where the Theater Light was spelled "Theather" (we swear we fixed it this time... that extra 'h' keeps h-haunting us!).
- The Strange CylinderFixed a strange light blue column appearing inside the big house in the forest. Don't worry, it wasn't anything unworldly... just a column of water being scaled way too much.
Quest Progression: The "Gather Essence" quest will no longer incorrectly start before the "Gather Info" quest has been completed.
Dialogue Fix: Asking the Mozga Handymen about the missing soldier will now correctly trigger the intended dialogue.
- Player ThoughtsFixed an issue where character status thoughts were not triggering or displaying properly.
Statistics Agency Thoughts: The player’s thought bubble will now correctly trigger and show when standing close to the repeaters map on the wall.
- Inventory UIFixed a frustrating issue where the inventory would lose focus after interacting with an object while vomiting...
- UI Visibility (Map)Fixed a visual bug where black text was displayed on a black background on the map while tracking an NPC with the GPS.
- NPC Chatter TagsFixed an issue where tags were not displaying properly during idle chit-chat between NPCs discussing a dead character.
- Visual GlitchesFixed an issue where certain objects were rendering and visible through floors.
- LocalizationAddressed some minor localization text issues in Italian.
We are already investigating the newest issues you've reported as we speak! Keep the bug reports and feedback coming, they are incredibly helpful to us! Thank you all for your amazing support!
See you in the City!
Source
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