In this update9
Full notes
Full City 20 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Maps
- Server
- UI and audio
- Performance
City 20 changes
Welcome everyone to The Bunker Update!
This update introduces a huge expansion to the underground, brand-new gadgets, overhauled environments, and Quality of Life improvements.
IMPORTANT NOTICE: SAVE WIPE REQUIRED
Our team has been working hard on the bugs and crashes reported by the community, especially the frustrating "item logic" crash. We successfully implemented a fix for this! However, because this fix touches deep systemic logic, and also we added so many new areas and underlying systems, this update requires a save wipe. You will need to start a new game.
We know losing progress is tough, but it is a necessary step to ensure the new world generation and bug fixes work perfectly together.
PS: If you want to keep playing with your current save file, just switch to Game Version 0.8.2. Go to the game properties and look for "Game Versions & Betas" to do it, but keep in mind that you won't experience the new features.
Enough yapping! Here is everything included in this update:
Lore & World Expansion
- Introduction BackstoryA new narrative sequence has been added right before the character creation screen to better set the stage for your arrival.
- Huge Lore InjectionA significant amount of new dialogue and lore has been added throughout the city.
9 New Underground Areas: The world beneath your feet just got much larger. Dive into nine new areas filled with secrets and loot, including:
Lab 01
Statistics Agency
Anti-Atomic Raboch Bunker
The Mausoleum
Plus 5 additional hidden underground areas to discover!
New Mechanics & Navigation
- The GPS GadgetA brand-new tool that unlocks the Minimap and allows you to track the exact location of NPCs.
GPS Repeaters: The GPS doesn't work by magic! You will need to find and repair GPS Repeaters scattered across the map using special Chips to bring the tracking network online.
NPC Pointing: When you ask an NPC where someone else is, they will now physically point in that character's direction.
Overhauled Environments
Upgraded Hubs: We completely revamped several key locations to give them more personality and detail:
Mozga Leader Rooms (Military Spokesperson, Scientist Spokesperson, and Faction Leader).
Raboch Council Room.
Raboch Tavern (Interior and Exterior).
Mozga Doctor Room.
Gameplay & Crafting Improvements
Hands-Free Actions: You can now perform environmental actions (like drinking from a well) without needing to empty your hands/put away your tools first.
Fireplaces & Stoves: You can now swap the crafting Blueprint while the fire is actively burning.
Increased the number of available fuel slots.
Placed Campfires will no longer break over time.
- Torch HoldersAdded a new Quick Action to seamlessly add or remove a torch from a holder.
UI, Camera, & Quality of Life
Camera Adjustments: Expanded the zoom range: you can now zoom out further and zoom in closer.
Dynamic Indoor Zoom: The camera will no longer zoom in uncomfortably close when entering larger interior spaces.
- Player ThoughtsWhen your character is hit with a new status effect or encounters a new mechanic, a "thought" will appear over their head to give you immediate feedback.
Dialogue UI Overhaul: Introduced a brand-new Dialogue Wheel and NPC Summary screen.
Added a "Skip Chat" timer/delay to prevent you from accidentally skipping important text.
Dynamic Chat Balloons: Chat balloons now have distinct visual styles (Normal, Important Message, Aggressive) so you can read the room at a glance.
HUD Upgrades:
Shop Closing Times: The remaining time before a shop closes is now displayed on your HUD while you are inside.
Radio on HUD: Radio broadcasts now display directly on your screen. No need to stand right next to the radio to read them.
Clearer Repair UI: The repair menu now explicitly spells out the names of the required ingredients.
Market Day Notices: Shop doors will now display a disclaimer letting you know if the shop is closed because the owner is attending Market Day.
Balancing
Atkers: We overhauled Atker spawning conditions. They are now significantly less likely to spawn and interrupt you while you are actively interacting with an NPC.
Bug Fixes & Stability
Crash Resolutions: We have been working hard on tracking down the issues reported by the community. We successfully fixed numerous bugs and crashes, including a permanent fix for the highly reported "item logic" crash, resulting in a much more stable experience!
Finally, a huge shoutout to our community.
Your passion and feedback are what make updates like this possible.
Now grab your torches, watch your step, and see you underground, Citizens!
Source
Changelog.gg summarizes and formats this update. How we read updates.
