Full notes
Full CitaDrill update
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Repeated intro
Hey Catizens, The newest CitaDrill playtest build just dropped on Steam!. We’ve packed in fresh art, slicker UI, louder sounds, smarter enemies, and more toys to justify tax dollars on. Already in the playtest? Hit download. Not in yet? Now’s the time, join our discord for a free playtest steam key!
What changed
- UI and audio
- Gameplay
CitaDrill changes
Visual Glow-Up
Buildings have their full art + animation pass, sourced directly from the cave version of Ikea.,
Gameplay and Building UI has been rebuilt as per C.A.T's wishes. They say its to help you steer, we think it helps them track catizen browser history.,
VFX for Quick Actions are designed, with a few testers dropped in. Many (many) more on the way!,
New level objects sprinkled in for variety (and a little extra story spice).
Sounds That Pop
New SFX across menus, UI and status effects.,
Still in progress, but the world’s feeling a lot more alive, and a whole lot noisier.,
Enemies
Amoeba boss got a brain upgrade. Watch your step.,
Narrative
Crew now pipes up mid-run with our new Narrative Bark System. Cassandra cannot be muted.,
New narrative moments that'll help you get closer to solving the whole existential "why am I here" thing.
Modules, Upgrades & Expansion
Loads of new modules to try, fresh off the drill-city factory.,
Every module now has its own upgrades for more interesting choices.,
Your city grows as you play, with roads and houses reimagined as power nodes + lines. Catizens now perch on powerlines like birds.,
Bug Squash Buffet
Many, many bugs gone. Some are surely lurking, so keep the reports coming.,
We’re a big step closer to the game we’re aiming for, and your feedback’s shaping the path. Feel free to join our discord so you can be part of the conversation, and help steer where we drill next.,
Until the next update! ~ The CitaDrill Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
