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Steam News2 September 202511mo ago

🛠️ New Playtest Build Live!

Hey Catizens, The newest CitaDrill playtest build just dropped on Steam!. We’ve packed in fresh art, slicker UI, louder sounds, smarter enemies, and more toys to justify tax dollars on. Already in the playtest?

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Repeated intro

Hey Catizens, The newest CitaDrill playtest build just dropped on Steam!. We’ve packed in fresh art, slicker UI, louder sounds, smarter enemies, and more toys to justify tax dollars on. Already in the playtest? Hit download. Not in yet? Now’s the time, join our discord for a free playtest steam key!

What changed

0 fixes3 additions2 changes0 removals
  • UI and audio
  • Gameplay
changedHey Catizens, The newest CitaDrill playtest build just dropped on Steam!. We’ve packed in fresh art, slicker UI, louder sounds, smarter enemies, and more toys to justify tax dollars on. Already in the playtest? Hit download. Not in yet? Now’s the time, join our discord for a free playtest steam key!
addedVisual Glow-Up Buildings have their full art + animation pass, sourced directly from the cave version of Ikea., Gameplay and Building UI has been rebuilt as per C.A.T's wishes. They say its to help you steer, we think it helps them track catizen browser history., VFX for Quick Actions are designed, with a few testers dropped in. Many (many) more on the way!, New level objects sprinkled in for variety (and a little extra story spice). Sounds That Pop New SFX across menus, UI and status effects., Still in progress, but the world’s feeling a lot more alive, and a whole lot noisier.,
changedEnemies Amoeba boss got a brain upgrade. Watch your step.,
addedNarrative Crew now pipes up mid-run with our new Narrative Bark System. Cassandra cannot be muted., New narrative moments that'll help you get closer to solving the whole existential "why am I here" thing.
addedModules, Upgrades & Expansion Loads of new modules to try, fresh off the drill-city factory., Every module now has its own upgrades for more interesting choices., Your city grows as you play, with roads and houses reimagined as power nodes + lines. Catizens now perch on powerlines like birds.,

CitaDrill changes

changedHey Catizens, The newest CitaDrill playtest build just dropped on Steam!. We’ve packed in fresh art, slicker UI, louder sounds, smarter enemies, and more toys to justify tax dollars on. Already in the playtest? Hit download. Not in yet? Now’s the time, join our discord for a free playtest steam key!
addedVisual Glow-Up Buildings have their full art + animation pass, sourced directly from the cave version of Ikea., Gameplay and Building UI has been rebuilt as per C.A.T's wishes. They say its to help you steer, we think it helps them track catizen browser history., VFX for Quick Actions are designed, with a few testers dropped in. Many (many) more on the way!, New level objects sprinkled in for variety (and a little extra story spice). Sounds That Pop New SFX across menus, UI and status effects., Still in progress, but the world’s feeling a lot more alive, and a whole lot noisier.,
changedEnemies Amoeba boss got a brain upgrade. Watch your step.,
addedNarrative Crew now pipes up mid-run with our new Narrative Bark System. Cassandra cannot be muted., New narrative moments that'll help you get closer to solving the whole existential "why am I here" thing.
addedModules, Upgrades & Expansion Loads of new modules to try, fresh off the drill-city factory., Every module now has its own upgrades for more interesting choices., Your city grows as you play, with roads and houses reimagined as power nodes + lines. Catizens now perch on powerlines like birds.,
  1. Visual Glow-Up

    • Buildings have their full art + animation pass, sourced directly from the cave version of Ikea.,

    • Gameplay and Building UI has been rebuilt as per C.A.T's wishes. They say its to help you steer, we think it helps them track catizen browser history.,

    • VFX for Quick Actions are designed, with a few testers dropped in. Many (many) more on the way!,

    • New level objects sprinkled in for variety (and a little extra story spice).

    • Sounds That Pop

    • New SFX across menus, UI and status effects.,

    • Still in progress, but the world’s feeling a lot more alive, and a whole lot noisier.,

  2. Enemies

    • Amoeba boss got a brain upgrade. Watch your step.,

  3. Narrative

    • Crew now pipes up mid-run with our new Narrative Bark System. Cassandra cannot be muted.,

    • New narrative moments that'll help you get closer to solving the whole existential "why am I here" thing.

  4. Modules, Upgrades & Expansion

    • Loads of new modules to try, fresh off the drill-city factory.,

    • Every module now has its own upgrades for more interesting choices.,

    • Your city grows as you play, with roads and houses reimagined as power nodes + lines. Catizens now perch on powerlines like birds.,

  5. Bug Squash Buffet

    • Many, many bugs gone. Some are surely lurking, so keep the reports coming.,

    • We’re a big step closer to the game we’re aiming for, and your feedback’s shaping the path. Feel free to join our discord so you can be part of the conversation, and help steer where we drill next.,

    Until the next update! ~ The CitaDrill Team

Source

Steam News / 2 September 2025

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