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Full Cinnabunny update
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Repeated intro
Hello everyone! A little bit slower of a pace this past week. I had to replace my motherboard which means a clean install of windows and the whole process of making sure my development environment is back up and running again. Super tedious and not fun!
What changed
- Performance
- UI and audio
- Gameplay
- Store
Cinnabunny changes
On the plus side, this did allow me to really clean up all the Cinnabunny files. Hopefully this will provide more stability for the few of you who seem to be getting some crashes. I think it's related to some specific hardware, so I'm unable to replicate, but please let me know if the problem persists and if you notice any patterns that cause it if so!
Anyway, just some bug fixes and optimizations this time around! Full list below:
Cinnabunny 1.1.1 Changelog
Changes
Cleaned up a bunch of files and recompiled everything
Significant optimization for farmable plants which helps ease CPU load in the town
Reconfigured hover UI for the supplemental ingredients in the recipe chooser to be more visually consistent with other menus
Generally more stability in the town (fingers crossed this fixes some crashes a couple people are experiencing when returning from the forest, but as it appears to be targeting only certain hardware setups, it's difficult to test myself)
Bug Fixes
Activating the flutterby's guide out while performing certain actions can cause a soft lock
Co-hop birdocular time slow zoom feature not working as intended
In certain situations, player can get stuck on the deer, unable to dismount
Gather type errands not properly saving partial completion information
Requested items on the clipboards sometimes not working as intended
In co-hop, one player can enter another area while another player is using the player booth and it causes issues
Family members' entry in villager menu not appearing unless the player talks to them twice
In co-hop, if player two uses the tool menu while player one is using the tool menu, the cursor moves to player 2's screen
In co-hop, if player 1 uses the community project board and clicks on player 2's screen, the player will unintentionally purchase the currently selected project
Community project UI sometimes glitchy when using a controller to navigate
In certain conditions, dialogue boxes can get stuck on screen
In co-hop, one player can move a baking good furniture while another player is interacting with it causing a soft lock for the original player
Going too fast through the create recipe menu while using controller causes some UI to permanently stay on screen
Falling asleep in town could sometimes cause booth items to be duplicated
Source
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