In this update14
Full notes
Full Cinnabunny update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! I've been hard at work to address your common suggestions and complaints. I'm hoping Cinnabunny 1.1 gives everyone a little something to be excited for :)
What changed
- Gameplay
- Store
- Maps
- UI and audio
- Events
- Performance
Cinnabunny changes
Added player stall
The previously empty stall in the marketplace now belongs to you!
The player can decorate their stall with various baked goods and ingredients
The stall can be set open or closed (close the stall if you simply want to make a cute decorative booth, or set it open if you'd like to sell your goods there)
Villagers which pass by might smell the goodness and come purchase something if the stall is open
The player booth provides another avenue for earning same-day carrots, instead of waiting a day by using the shipping box
New Community Upgrades
Gopher Contracting
Adds instantaneous travel between selected spots in the town or forest
Four stages to this community upgrade (two for the town, two for the forest)
Requires opening the forest before it is available
Costs 1500, 3000, 4500, 6000 carrots
Bakery Sign
Adds a hanging sign above your bakery entrance with your bakery name
Gives the ability to change your bakery name (approach the sign from the roof)
Requires opening the caves first before appearing
Costs 250 carrots
Marketplace Clipboards
Adds clipboards to Juniper and Chip's stalls which allows for making item requests
The amount of items you can request depends on relationship status with the vendor (i.e. you need one heart to request one item, two hearts to request two items, etc.)
Costs 25 carrots
Bakery Size Increase 4 & 5
Each new bakery size increase adds a separate room, one to the right, and one at the back
Can set the wallpaper and flooring of these rooms to be distinct from each other and the main room/loft
Costs 12,500 and 20,000 carrots, respectively
More Forest Bridges
Adds five new bridges in the forest to make crossing the river easier
Requires opening the forest first
costs 750 carrots
New Forest Activity: Hide and Squeak
If the conditions are right, a squirrel friend will spawn in the forest near the handcart
Talking to the squirrel will start a small mini game of hide and squeak
Track down the squirrel and catch them a few times to win important prizes
Requires forest bridges to be built before they will show up
Squirrels will only spawn if they have a new and unique valid prize to give you
New Items
New Baking Furniture: Automatic Sugar Grinder & Automatic Milk Press
Squirrel hide and squeak rewards
Requires constructing a windmill first
New Hats: Butterfly Hat and Butterfly Wings
Squirrel hide and squeak rewards
Requires moving in family members before squirrels will give as reward
New Tool: Lantern
Allows you to light up the world around you (most notably effective in town and forest at night)
New quest associated with acquiring this tool
Look for strange little fireflies in the town and forest after twilight to initiate the quest
New Furniture Items: Instruments (Guitar, Violin, and Drum Kit)
After placing these items in the bakery, the player can interact with them to play pretty music in the same key as the background music
Squirrel hide and squeak rewards
Requires moving in family members before squirrels will give as reward
Miscellaneous
Added five new mouth patterns more consistent with actual rabbit mouth anatomy
Walking next to player planted trees and shrubs will now yield important information (days until maturity, days until production, seasons of production, etc)
Added text to the HUD when using the seed bag to display the name of the currently selected seed
Added poop mode (enter code "poop" in settings in the main menu)
Bun Run now has a high score tracker which saves per machine
Added option in settings for changing foliage density independent of general scalability settings
Destroying a fruit tree with the scythe now yields a sapling of the same type (helpful when accidentally planting in the wrong spots)
Player no longer needs to babysit Juniper to ensure she plants things in the community garden (though she will plant slightly more if you are nearby... she's an extrovert so)
Sage can now possibly sell one extra mixing bowl counter and one extra rolling pin counter if playing in co-hop
Photograph a bird errands on the request board now guarantee that bird will spawn somewhere in the town or forest, ignoring season, weather, and time requirements
Capture a recyclobot errands on the request board now guarantee that recyclobot will spawn somewhere in the town or forest
Changed the text when exiting the game if the player hasn't saved within the past hour
Re-organized gameplay settings into distinct sections for better readability
Changed the color of the green glowing cave grass to make it more visually distinct from the blue version
Reconfigured bird spawns to more evenly distribute what birds will appear in the town and forest (weather, time of day, and seasonal spawn requirements still must be met)
Reworded some capture quest text on the request boards to be less misleading
Slight changes to NPC behavior when roaming to make the community feel more alive
Reduced rate of mushrooming skill level up by 12.5%
Increased rate of easter egging skill level up by 33%
Bald patch of grass above player bakery plus minor terrain tweaks
Oat -> Milk conversion is now 3 to 1 instead of 4 to 1
Reduced milk value from 12 to 9 carrots
Reduced butter value from 24 to 18 carrots
When receiving carrots for errands or from other sources, the carrots now visually gravitate toward the player instead of falling to the ground
Refined NPC collisions amongst themselves
Miscellaneous optimizations
Made bunnies cuter
Anita's roof moving when it's windy
Technically possible to fail the baking tutorial by performing a very specific sequence of events
Hopping off the deer in the caves when the flutterby brings you back causes the deer to spawn at the cave entrance, but not the player
Player 2 unable to remove planted trees
Please, NPCs stop scuba diving I'm begging you
Sometimes flour doesn't show its value correctly in the shipping bin
Certain inventory items causing save file and memory bloat after playing for a long time
Default camera pitch setting not saving after using the handcart
Using the flutterby to exit the forest in co-hop while the other player is on a deer causes... issues
In co-hop, a second player interacting with bun run while another player is already doing so creates a soft lock
Request board errands disappear under specific circumstances when using a mouse and keyboard
Small hole at the top of the flour mill's gear
Recyclobots unintentionally faster on slopes
Source
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