What changed
2 fixes2 additions0 changes0 removals
addedWelcome back for more patch notes! This series of updates brings a wide range of bug fixes, quality-of-life improvements, and helpful additions for players. Notable highlights include: - Expanded freedom in player programming - Improved UI and overall clarity - Core system reworks (tutorial, placement, object handling) - Numerous visual and functional bug fixes - Direct access to our Discord server from the main menu We encourage you to download the demo, test all the new features, and share your feedback on our Discord , in the #bug-and-feedback channel.
addedv0.1.03b – 04/08/2025General - Added a Discord logo to the main menu with a direct link to our server. Schedule UI - Improved seasonal alert system in the schedule interface for better clarity. Localization - Improved English localization with more natural phrasing and consistent terminology.
fixedv0.1.03 – 03/08/2025Building & Placement - Floors can no longer be placed outside the building area. - Floor build speed adjusted for smoother placement. - Fixed persistent room selector bug when building new rooms. - Wall paint visuals no longer appear cropped. - Improved placement behavior for wall-mounted objects. - Door placement now respects proper offsets. - Auto-generation of colliders on game start now works correctly. Lights & Facade - Fixed a lighting bug on the building facade. - Large projector lights now respect proper distance limits. - Interior decorative lights are now brighter and more consistent. - Particle systems no longer appear inside the building when they shouldn't. Furniture & Objects - Object hitboxes adjusted for more accurate interactions. - Locker room objects now have correct offset positioning. - Fixed orientation display issue with locker room wardrobes. - Wall-mounted and box variants for ticket counters and locker room now appear in the inventory. - Tables now correctly save snapped chairs in position. Schedule & UI - Films can now be scheduled on the current day. - Schedule UI has been streamlined for better clarity. - Debug queue system has been stabilized. NPCs & Jobs - Cleaner NPC no longer gets stuck in front of trash bins.
fixedv0.1.02 – 01/08/2025Tutorial System - Fixed the tutorial window closing automatically at the beginning. - Skip button now properly skips the entire tutorial sequence. - Camera control is now blocked during tutorial steps. - Dialogue text now completes instantly on click for faster reading. Room System - Leftover objects from previous room types are now correctly removed. - Room tiles and objects no longer persist after undo or cancellation. - Room painting is no longer blocked by dragging over UI (only initial click checks UI). - Objects can no longer be placed on doors or in invalid zones. - Room selection no longer defaults to red on creation. - All room-related GameObjects are properly destroyed on deletion. - Startup object references are now correctly initialized. - Improved visual sorting and collision layering between interior and facade rooms. NPCs & Visibility - Facade NPCs no longer disappear randomly under certain conditions. - Improved sorting logic to avoid visual overlap between characters and the environment. UI & Icons - Updated chair icon for better visual clarity. - Fixed category label issue for film news missions. - Object selection in destruction mode no longer behaves inconsistently. Camera & Display - Camera offset in facade view realigned for better positioning. - Resizing the window in fullscreen mode no longer breaks UI elements. Placement & Feedback - Placement zones now display correct color feedback for valid and invalid areas.
Cinema Theater Tycoon changes
addedWelcome back for more patch notes! This series of updates brings a wide range of bug fixes, quality-of-life improvements, and helpful additions for players. Notable highlights include: - Expanded freedom in player programming - Improved UI and overall clarity - Core system reworks (tutorial, placement, object handling) - Numerous visual and functional bug fixes - Direct access to our Discord server from the main menu We encourage you to download the demo, test all the new features, and share your feedback on our Discord , in the #bug-and-feedback channel.
addedGeneral - Added a Discord logo to the main menu with a direct link to our server. Schedule UI - Improved seasonal alert system in the schedule interface for better clarity. Localization - Improved English localization with more natural phrasing and consistent terminology.
fixedBuilding & Placement - Floors can no longer be placed outside the building area. - Floor build speed adjusted for smoother placement. - Fixed persistent room selector bug when building new rooms. - Wall paint visuals no longer appear cropped. - Improved placement behavior for wall-mounted objects. - Door placement now respects proper offsets. - Auto-generation of colliders on game start now works correctly. Lights & Facade - Fixed a lighting bug on the building facade. - Large projector lights now respect proper distance limits. - Interior decorative lights are now brighter and more consistent. - Particle systems no longer appear inside the building when they shouldn't. Furniture & Objects - Object hitboxes adjusted for more accurate interactions. - Locker room objects now have correct offset positioning. - Fixed orientation display issue with locker room wardrobes. - Wall-mounted and box variants for ticket counters and locker room now appear in the inventory. - Tables now correctly save snapped chairs in position. Schedule & UI - Films can now be scheduled on the current day. - Schedule UI has been streamlined for better clarity. - Debug queue system has been stabilized. NPCs & Jobs - Cleaner NPC no longer gets stuck in front of trash bins.
fixedTutorial System - Fixed the tutorial window closing automatically at the beginning. - Skip button now properly skips the entire tutorial sequence. - Camera control is now blocked during tutorial steps. - Dialogue text now completes instantly on click for faster reading. Room System - Leftover objects from previous room types are now correctly removed. - Room tiles and objects no longer persist after undo or cancellation. - Room painting is no longer blocked by dragging over UI (only initial click checks UI). - Objects can no longer be placed on doors or in invalid zones. - Room selection no longer defaults to red on creation. - All room-related GameObjects are properly destroyed on deletion. - Startup object references are now correctly initialized. - Improved visual sorting and collision layering between interior and facade rooms. NPCs & Visibility - Facade NPCs no longer disappear randomly under certain conditions. - Improved sorting logic to avoid visual overlap between characters and the environment. UI & Icons - Updated chair icon for better visual clarity. - Fixed category label issue for film news missions. - Object selection in destruction mode no longer behaves inconsistently. Camera & Display - Camera offset in facade view realigned for better positioning. - Resizing the window in fullscreen mode no longer breaks UI elements. Placement & Feedback - Placement zones now display correct color feedback for valid and invalid areas.
Welcome back for more patch notes! This series of updates brings a wide range of bug fixes, quality-of-life improvements, and helpful additions for players. Notable highlights include: - Expanded freedom in player programming - Improved UI and overall clarity - Core system reworks (tutorial, placement, object handling) - Numerous visual and functional bug fixes - Direct access to our Discord server from the main menu We encourage you to download the demo, test all the new features, and share your feedback on our Discord, in the #bug-and-feedback channel.
v0.1.03b – 04/08/2025
General - Added a Discord logo to the main menu with a direct link to our server. Schedule UI - Improved seasonal alert system in the schedule interface for better clarity. Localization - Improved English localization with more natural phrasing and consistent terminology.
v0.1.03 – 03/08/2025
Building & Placement - Floors can no longer be placed outside the building area. - Floor build speed adjusted for smoother placement. - Fixed persistent room selector bug when building new rooms. - Wall paint visuals no longer appear cropped. - Improved placement behavior for wall-mounted objects. - Door placement now respects proper offsets. - Auto-generation of colliders on game start now works correctly. Lights & Facade - Fixed a lighting bug on the building facade. - Large projector lights now respect proper distance limits. - Interior decorative lights are now brighter and more consistent. - Particle systems no longer appear inside the building when they shouldn't. Furniture & Objects - Object hitboxes adjusted for more accurate interactions. - Locker room objects now have correct offset positioning. - Fixed orientation display issue with locker room wardrobes. - Wall-mounted and box variants for ticket counters and locker room now appear in the inventory. - Tables now correctly save snapped chairs in position. Schedule & UI - Films can now be scheduled on the current day. - Schedule UI has been streamlined for better clarity. - Debug queue system has been stabilized. NPCs & Jobs - Cleaner NPC no longer gets stuck in front of trash bins.
v0.1.02 – 01/08/2025
Tutorial System - Fixed the tutorial window closing automatically at the beginning. - Skip button now properly skips the entire tutorial sequence. - Camera control is now blocked during tutorial steps. - Dialogue text now completes instantly on click for faster reading. Room System - Leftover objects from previous room types are now correctly removed. - Room tiles and objects no longer persist after undo or cancellation. - Room painting is no longer blocked by dragging over UI (only initial click checks UI). - Objects can no longer be placed on doors or in invalid zones. - Room selection no longer defaults to red on creation. - All room-related GameObjects are properly destroyed on deletion. - Startup object references are now correctly initialized. - Improved visual sorting and collision layering between interior and facade rooms. NPCs & Visibility - Facade NPCs no longer disappear randomly under certain conditions. - Improved sorting logic to avoid visual overlap between characters and the environment. UI & Icons - Updated chair icon for better visual clarity. - Fixed category label issue for film news missions. - Object selection in destruction mode no longer behaves inconsistently. Camera & Display - Camera offset in facade view realigned for better positioning. - Resizing the window in fullscreen mode no longer breaks UI elements. Placement & Feedback - Placement zones now display correct color feedback for valid and invalid areas.