Repeated intro
Hello movie lovers and cozy tycoon fans! 🎬
What changed
2 fixes3 additions1 change0 removals
- Gameplay
- Performance
- Balance
addedToday we’re releasing a new update focused on improving player freedom inside the game.
addedYou now have much more freedom when editing your cinema. Objects can be moved even if someone is using them, and overall the building system should feel far more flexible, without breaking the game logic .
changedThis update also includes several bug fixes and small improvements across different systems.
addedAnd once again, thank you to all the new players who try the game every day and help improve it with your feedback. Your support means a lot for the future of Cinema Theater Tycoon . 🎥
fixedBUGS[FIXED] Sitting layer now uses optimization [FIXED] Collider UI: “User” section now opens correctly when sitting [FIXED] Seats can now be moved while a user is sitting on them (but cannot be destroyed while occupied) [FIXED] Objects mask issue [FIXED] Props offset issue [FIXED] Duplicating objects no longer breaks modified objects [FIXED] Interior Light: “Cinema 1 Zone” issue [FIXED] Broken frame rotation issue [FIXED] Ticket booth: transparent floors issue [FIXED] Projectionist workshop offset issue
fixedIMPROVEMENTS[IMPROVED] Object deletion bug fixed [IMPROVED] Character limit added for room renaming [FIXED] Technology notifications now trigger automatically [FIXED] Pianist seat layer issue when the employee leaves [IMPROVED] Archive selling test system [FIXED] Film scheduling now uses the full movie duration instead of only the first hour [IMPROVED] Maintenance service now remains active as long as films are playing [FIXED] Detection notifications no longer block room closing [IMPROVED] More freedom when moving job-related objects (objects can now be moved or destroyed even if employees are assigned) [FIXED] Room prerequisite alerts sometimes disappearing after editing a room [IMPROVED] In-game notification animations on game objects
Cinema Theater Tycoon changes
addedToday we’re releasing a new update focused on improving player freedom inside the game.
addedYou now have much more freedom when editing your cinema. Objects can be moved even if someone is using them, and overall the building system should feel far more flexible, without breaking the game logic .
changedThis update also includes several bug fixes and small improvements across different systems.
addedAnd once again, thank you to all the new players who try the game every day and help improve it with your feedback. Your support means a lot for the future of Cinema Theater Tycoon . 🎥
fixed[FIXED] Sitting layer now uses optimization [FIXED] Collider UI: “User” section now opens correctly when sitting [FIXED] Seats can now be moved while a user is sitting on them (but cannot be destroyed while occupied) [FIXED] Objects mask issue [FIXED] Props offset issue [FIXED] Duplicating objects no longer breaks modified objects [FIXED] Interior Light: “Cinema 1 Zone” issue [FIXED] Broken frame rotation issue [FIXED] Ticket booth: transparent floors issue [FIXED] Projectionist workshop offset issue
Today we’re releasing a new update focused on improving player freedom inside the game.
Some of you mentioned feeling frustrated when trying to move or delete objects while a customer or employee was standing on them. In some situations you couldn’t move the object at all, which could make building and reorganizing your cinema a bit annoying.
Good news: that limitation is gone!
You now have much more freedom when editing your cinema. Objects can be moved even if someone is using them, and overall the building system should feel far more flexible, without breaking the game logic.
This update also includes several bug fixes and small improvements across different systems.
And once again, thank you to all the new players who try the game every day and help improve it with your feedback. Your support means a lot for the future of Cinema Theater Tycoon. 🎥
Now, here are the more traditional patch notes. 🎮 Patch Notes – v0.2.11
📅 Release Date: March 12, 2026
BUGS
[FIXED] Sitting layer now uses optimization [FIXED] Collider UI: “User” section now opens correctly when sitting [FIXED] Seats can now be moved while a user is sitting on them (but cannot be destroyed while occupied) [FIXED] Objects mask issue [FIXED] Props offset issue [FIXED] Duplicating objects no longer breaks modified objects [FIXED] Interior Light: “Cinema 1 Zone” issue [FIXED] Broken frame rotation issue [FIXED] Ticket booth: transparent floors issue [FIXED] Projectionist workshop offset issue
IMPROVEMENTS
[IMPROVED] Object deletion bug fixed [IMPROVED] Character limit added for room renaming [FIXED] Technology notifications now trigger automatically [FIXED] Pianist seat layer issue when the employee leaves [IMPROVED] Archive selling test system [FIXED] Film scheduling now uses the full movie duration instead of only the first hour [IMPROVED] Maintenance service now remains active as long as films are playing [FIXED] Detection notifications no longer block room closing [IMPROVED] More freedom when moving job-related objects (objects can now be moved or destroyed even if employees are assigned) [FIXED] Room prerequisite alerts sometimes disappearing after editing a room [IMPROVED] In-game notification animations on game objects