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Steam News27 April 20264mo ago

Cinderia V0.6.5d Update

Improved frame rate stability, reducing stuttering caused by irregular frame rates. Fixed an issue where SL could cause the BOSS model not to appear. Fixed some errors in multiple languages.

Full notes

Full Cinderia update

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What changed

10 fixes0 additions1 change0 removals
  • Performance
  • Fixes
  • UI and audio
  • Workshop
changedImproved frame rate stability, reducing stuttering caused by irregular frame rates.
fixedFixed an issue where SL could cause the BOSS model not to appear.
fixedFixed some errors in multiple languages.
fixedFixed an issue where The Lead Dancers of the Eternal Night Ball could instantly kill the player while charmed.
fixedFixed an issue where Uma’s Streamline would stop working after SL.
fixedFixed an issue where Rivet’s Rapid Fist+ and Final Jet+ existing simultaneously would cause Sweeping Strike to turn into Rapid Fist , making Final Jet melee detection fail.

Cinderia changes

changedImproved frame rate stability, reducing stuttering caused by irregular frame rates.
fixedFixed an issue where SL could cause the BOSS model not to appear.
fixedFixed some errors in multiple languages.
fixedFixed an issue where The Lead Dancers of the Eternal Night Ball could instantly kill the player while charmed.
fixedFixed an issue where Uma’s Streamline would stop working after SL.
  • Improved frame rate stability, reducing stuttering caused by irregular frame rates.

  • Fixed an issue where SL could cause the BOSS model not to appear.

  • Fixed some errors in multiple languages.

  • Fixed an issue where The Lead Dancers of the Eternal Night Ball could instantly kill the player while charmed.

  • Fixed an issue where Uma’s Streamline would stop working after SL.

  • Fixed an issue where Rivet’s Rapid Fist+ and Final Jet+ existing simultaneously would cause Sweeping Strike to turn into Rapid Fist, making Final Jet melee detection fail.

  • Fixed an issue where Rivet’s Forge Hammer would stop working after SL.

  • Fixed an issue where Isdara’s Shock Impact could trigger infinitely.

  • Fixed an issue where some enemies would run too far when affected by both Fear and Stun.

  • Fixed an issue where Skeleton Mages would incorrectly fire straight missiles.

  • Fixed an issue where the Holy Torch item’s trigger frequency was abnormal.

Source

Steam News / 27 April 2026

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