Full notes
Full Cinderia update
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What changed
- Performance
- Fixes
- UI and audio
- Workshop
Cinderia changes
Improved frame rate stability, reducing stuttering caused by irregular frame rates.
Fixed an issue where SL could cause the BOSS model not to appear.
Fixed some errors in multiple languages.
Fixed an issue where The Lead Dancers of the Eternal Night Ball could instantly kill the player while charmed.
Fixed an issue where Uma’s Streamline would stop working after SL.
Fixed an issue where Rivet’s Rapid Fist+ and Final Jet+ existing simultaneously would cause Sweeping Strike to turn into Rapid Fist, making Final Jet melee detection fail.
Fixed an issue where Rivet’s Forge Hammer would stop working after SL.
Fixed an issue where Isdara’s Shock Impact could trigger infinitely.
Fixed an issue where some enemies would run too far when affected by both Fear and Stun.
Fixed an issue where Skeleton Mages would incorrectly fire straight missiles.
Fixed an issue where the Holy Torch item’s trigger frequency was abnormal.
Source
Changelog.gg summarizes and formats this update. How we read updates.
