Full notes
Full Cinderia update
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What changed
- Performance
- Fixes
- Events
- Balance
- Gameplay
- Workshop
Cinderia changes
Optimization
Fixed an issue where the game would become increasingly laggy as you progressed through more rooms.
Bug Fixes
Fixed an issue that could cause the player to become permanently invincible. Fixed an issue where Uma’s Natural Agility upgrade would sometimes not take effect. Fixed an issue where Uma’s Giant Claw Companion would sometimes not take effect. Fixed an issue where curses obtained from the Gingerbread House event would not affect Glass Slippers. Fixed an issue where the speed bonus from Bloodstained Spindle would sometimes not work. Fixed an issue where Primal Flame could not be unlocked by defeating the Ash Witch.
Rue
Full charge time of Blink reduced from 0.5s → 0.3s. Blink charge speed is now affected by Rue’s attack speed. Charging Blink no longer interrupts combos (you can now cast Chain Throw during it).
Rivet
Rivet now automatically reloads if she hasn’t performed a ranged attack for 3 seconds. Added a visual effect where burning intensity changes based on damage stacks. Burn damage scaling per second increased from 12.5% → 16%.
Reworked ability: Arson → Molotov At the end of a combo, throws a Molotov that deals 40 damage and ignites enemies for 2 seconds. Also improved Molotov handling/feel.
Reworked ability: Fire Delight Gain 28% attack speed when near burning enemies or standing in fire. Now has simple visual effects.
Reworked ability: Flame Residue All burn damage you deal is increased by 20%. Burn effects linger on enemies for an additional 2.5 seconds.
Reworked ability: Flame Spread Hitting a burning enemy has a 33% chance to deal 15 AoE damage and ignite nearby enemies for 1.25 seconds.
Fuel now continues to apply slow even after being ignited. Oil Leak duration increased from 3s → 4.5s. Last Stand damage reduction reduced from 30% → 21%.
Reworked ability: Ground Fire → Oil Spill Grenades leave a pool of fuel for 3 seconds.
New ability: Living Bomb Burning enemies explode on death after a short delay, dealing 95 damage to nearby enemies.
Fixed an issue where Burn Amplification damage scaling was incorrect. Reworked Burn Amplification: burn damage scaling increased to 400% of previous value.
New ability: Shaken Burning enemies have a chance to become Feared for 1 second.
High-Pressure Explosive
leaves fire for 2s → now ignites enemies for 3s.
Flamethrower
base burn duration increased by 2 seconds.
New ability: Slippery When hit, if standing in unignited fuel, you have a 40% chance to dodge.
Reworked affix: Forging Hitting turrets with skills upgrades them, granting +40% attack speed and +2.5s duration.
Turret Specialist damage reduced from 40% → 32%.
New ability: Fire Surge Forging grants +125% turret attack speed, decaying over 3 seconds.
New ability: Repeated Tempering Forging stacks up to 3 times.
Fixed incorrect turret upgrade naming (Form Change → Remote Deployment). Cannon turret forge limit reduced from 3 → 2.
Reworked Storm Hammer Every 6 seconds, your next shot throws a smithing hammer.
Thrown hammer damage increased from 30 → 50, Lightning effect now hits all targets instead of just the first.
New ability: Short Circuit If Chain Lightning hits only one enemy, it triggers an additional lightning strike.
New ability: Electric Pulse Detecting Chain Lightning or lightning strikes nearby reduces all spell cooldowns by 0.2s.
Reworked Overload Chain Lightning and lightning strikes gain +10 base damage and 16% chance to briefly stun enemies. Burning enemies are always stunned.
Reworked Thunder Rend Lightning strike crit chance +30%, crits apply 4s armor break.
Removed Thunderstorm Strike.
Lightning Rod cooldown reduced from 5s → 3s.
New ability: Charge Each enemy killed by lightning adds +2 damage, up to 60.
Reworked Arc Discharge Enemies hit by lightning have a 40% chance to enter discharge state, firing 3 Chain Lightnings over 3.6 seconds.
Thunder Hammer base damage reduced from 105 → 75, Lightning trigger chance increased from 30% → 50%, Lingering trigger window extended by 1 second.
New ability: Fire Support Using a spell loads 1 grenade (3s cooldown).
Reworked Barrage Every 4th reload only loads 3 grenades.
New ability: Final Shot Last ammo in the magazine deals +150% damage.
Removed old grenade enhancement ability.
New ability: Explosive Impact Grenade damage +20%, center damage +40%.
New ability: Annihilation Grenade AoE +25%, executes enemies below 20% HP (Boss: 9%).
New tag: Scatter Shot Consumes all ammo to fire 4 piercing pellets (24 damage each). Each ammo consumed adds 1 extra pellet.
New tag: Heavy Scatter Shot Same as above, but 32 damage per pellet.
Reworked Close Range Burst After rolling, next shot becomes Scatter Shot (4.5s cooldown).
New ability: Scatter Mod Next shot after casting a spell becomes Scatter Shot.
New ability: Execution Burst After completing a melee combo, next shot becomes Scatter Shot.
Reworked ability: Rapid Fire → Swiss Cheese Each consecutive hit on the same enemy adds +3 damage (max 5 stacks).
New ability: Iron Shot Rain Scatter Shot AoE +25%, +14% crit chance.
0.6.7 Preview
Uma will receive a rework and upgrade pass on the same level as Rue and Rivet. Minor rework for the Chapter 4 Twin Boss.
Source
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