Cinderia
Steam News 16 April 20261mo ago

Cinderia V0.6.5 Update

[Update Notes] 1. Advancement System Advancement System is now unlocked after defeating the Witch. Players can select modifiers to enhance their progression. This system is still under development. More features will be…

Update log

Full Cinderia update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

3 fixes9 additions40 changes2 removals
  • Gameplay
  • Performance
  • Balance
  • Server
  • Fixes
added1. Advancement SystemThis system is still under development. More features will be added in future updates (such as new enemy types). It is currently available in a basic form for early access.
added2. New BossAdded a new random boss to Chapter 1 — Bone Devourer.
removed3. System & Mechanics AdjustmentsBosses will no longer idle when the player enters stealth; they will now attack in random directions.
added4. Performance OptimizationAdded a frame rate cap to prevent excessive GPU usage on high-end systems.
changed5. Rue Balance Changes & ReworksShadow Lock
changed5. Rue Balance Changes & ReworksHitting enemies with throwing knives now summons a shadow that performs an additional spinning slash, dealing 32 damage (1.75s cooldown).
Cooldown7s to 8sDamage36 to 42Fear chance40% to 32%Trigger chance15% to 24%

[Update Notes]

1. Advancement System

  • Advancement System is now unlocked after defeating the Witch. Players can select modifiers to enhance their progression.

  • This system is still under development. More features will be added in future updates (such as new enemy types). It is currently available in a basic form for early access.

2. New Boss

  • Added a new random boss to Chapter 1 — Bone Devourer.

  • A bloodthirsty creature created through the cult’s dark experiments, attacking any living being it encounters.

3. System & Mechanics Adjustments

  • Bosses will no longer idle when the player enters stealth; they will now attack in random directions.

  • Ability and Magic Card refreshes are now more likely to offer options not previously seen.

4. Performance Optimization

  • Added a frame rate cap to prevent excessive GPU usage on high-end systems.

5. Rue Balance Changes & Reworks

Shadow Lock

  • Hitting enemies with throwing knives now summons a shadow that performs an additional spinning slash, dealing 32 damage (1.75s cooldown).

New Ability: Shadow Reap

  • Shadows deal +60% damage to enemies below 50% HP.

Shadow Clone

  • Cooldown increased from 7s → 8s

  • Fixed an issue where Shadow Guard damage numbers had no color.

  • Improved the feel of Shadow Assassination.

  • Fixed an issue where Shadow Combo had incorrect trigger rates when hitting multiple enemies.

Shadow Assassination

  • Damage increased from 36 → 42

Shadow Explosion

  • Fear chance reduced from 40% → 32%

Shadow Combo

  • Trigger chance increased from 15% → 24%

  • No longer triggered by throwing knives

Afterimage

  • Corruption reduced from 45 → 30

Shadow Clone – Attack Speed Bonus

  • Bonus attack speed reduced from 50% → 35%

New Ability: Judgment

  • All Cross Slashes now always crit, but deal 30% reduced damage

Reworks

Blood Frenzy

  • Dealing damage with Slash to wounded enemies grants +8% stacking attack speed for 4.5s (max 5 stacks).

Rend

  • Cross Slash now applies 3 stacks of Wound.

Blood Cross

  • Final combo Cross Slash is faster and deals 36×2 base damage.

Weak Point Strike

  • Slash gains +3% crit chance.

  • 20% chance to apply Armor Break for 6s on hit.

Dash Combo

  • Dash attacks have a 38% chance to become a double-hit Cross Slash (32 damage each).

Bloody Dash+

  • Dash attacks now apply 2 stacks of Wound.

Stat Adjustments

  • Base energy regen: 0.85/s → 1/s

  • Throwing knife cooldown: 0.7s → 0.4s

Charged Throw

  • Knives: 6 → 4

Gather

  • Bonus damage: 25% → 12%

Poison Blade Rain

  • Energy cost: 2 → 3

Wound Duration

  • 5s → 6s

Severe Wound

  • Bonus duration: 5s → 4s

Open Flesh

  • Damage: 80 → 65

Chain System

  • Damage transfer: 40% → 75%

  • Visual effects reworked

  • Chains now automatically reconnect if briefly broken between linked enemies

New Ability: Curse Chain

  • Deals 95 damage when the link ends

New Ability: Tight Binding

  • Linked enemies take +35% damage from direct attacks

  • Fixed an issue where thrown chains could hit the same target multiple times

Chain Throw

  • Damage: 20 → 35

  • Duration: 3s → 1.8s

Grapple Line

  • Duration: 6s → 3s

Hook Bind

  • Duration: 3.5s → 1.5s

Soul Transfer

  • Damage transfer: 20% → 55%

Stealth System

New Ability: Knife Ambush

  • Exiting stealth throws 8 knives (12 damage each).

New Ability: Patience

  • Damage multiplier on stealth attack scales with stealth duration (up to ×2 at 2.5s).

Heavy Strike

  • Damage: 35 → 40

Blade Bloom (Rework)

  • Every 2.5s, first combo hit becomes a double Cross Slash (32

Source

Steam News / 16 April 2026

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