Update log
Full Cinderia update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Fixes
- UI and audio
- Maps
- Balance
- Gameplay
UPDATE NOTES
Attempted to fix an issue where performance would gradually degrade over long play sessions
Fixed a potential severe lag issue when entering the shop
Fixed missing music and sound effects for the Devourer
Fixed an issue where Rue’s Chain Binding effect would not disappear after hitting enemies
Fixed an issue where Uma’s Forest Mirage upgrade for additional summoned companions was not working
Fixed an issue where Prisoners in Chapter 4 could become invincible if polymorphed during the white HP phase
Fixed a freeze that could occur when entering the Devourer fight while having the Toy Cannon
Fixed an issue where Insight Circlet ’s free cast could not trigger certain skills with special requirements (e.g. Uma’s Forest Mirage)
Fixed an issue where Wish Turtle stacks would disappear after save/load
Fixed an issue where Isdra’s Whirling Spear Dance duration upgrade was not working
Fixed an issue where Soulmoth Lantern would trigger the curse screen during boss death animations
Fixed missing text for the first wish during the Genie Lamp’s second interaction
Fixed inconsistency between displayed and actual rewards in bonus resource challenges
Fixed an issue where swapping passives obtained from the Candy Witch under the “Some Abilities Disabled” Ascension modifier would cause them to stop working
Fixed an issue where summoning too many animals with Uma could gradually cause performance drops
Fixed an issue where staying near a brazier for too long would reduce FPS afterward
Improved controller interaction on the main menu
Fixed an issue where the Heat icon could overlap with passive icons in controller mode
Fixed an issue where Curse info (top-right) and buffs (right of HP bar) could not be viewed in controller mode
Source
