Update log
Full Cinderia update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Balance
- Security
- Fixes
- Maps
- Store
Update
Implemented large-scale performance optimizations, resulting in a much smoother overall experience.
Active and passive skills now share the same refresh count instead of being calculated separately.
Optimized performance issues caused by water surfaces in Chapter 2.
Improved frame rate stability on the main menu after launching the game.
Bug Fixes
Fixed an issue where dragging skills could leave behind a lingering duration box.
Fixed an issue where the Faceless Mask did not display its cooldown.
Fixed an exploit where players could avoid damage by dashing immediately after being thrown by Whip Cultists.
Fixed incorrect activation checks for the Stealth effect.
Attempted to fix an issue where small slimes could appear with zero HP and block progression.
Fixed a crash that could occur after opening Holy Water and leaving the game idle via the ESC menu.
Fixed an issue where the Flamethrower animation did not match its actual duration.
Fixed incorrect visual effect positioning when picking up the Belt.
Fixed a mismatch between the indicator range and actual hitbox of axe-wielding Goatmen.
Fixed an issue where Wild Cat’s Blessing could persist permanently.
Fixed an issue where extra passive upgrades would not expand correctly in controller mode.
Fixed a missing wall issue on a map in Chapter 3.
Fixed incorrect coin flight positioning when coins were absorbed by the Piggy Bank.
Fixed an issue where Frozen Ring ’s actual effect did not match its description.
Fixed a bug where support skills could cause permanent invincibility in certain cases.
Fixed an issue where item slots could increase and items disappear after loading a save.
Fixed an issue where two dash charges could be consumed at once in controller mode.
Fixed an issue where the game could enter an incorrect scene after completing Chapter 3.
Fixed an issue where menu options could not be navigated in controller mode.
Fixed a mismatch between the displayed cooldown and actual cooldown in the Hunting Time upgrade UI.
Fixed cooldown reduction not triggering for Fan of Blades.
Fixed an issue where dashing was still possible after selecting non-dash talents for Throwing Knives.
Fixed incorrect cooldown display in the Poison upgrade UI.
Fixed Precision Reload not triggering a critical hit on the first shot in certain cases.
Fixed Overload not triggering paralysis.
Fixed Earth Shatter not triggering cooldown reduction.
Fixed a mismatch between displayed and actual cooldown for Hurricane Howl.
Fixed an issue where Fan of Blades combined with ricochet could fail to deal damage at long range.
Fixed a crash that could occur when taking damage while the Magic Harp was placed in the extra item slot.
Fixed Bone-Crushing Sweep potentially dealing multiple unintended damage instances.
Fixed several issues that could cause abnormal sliding movement for the Black Knight.
Fixed issues where displacement skills could cause abnormal boss phase transitions.
Fixed an issue where repeatedly using Explosive Missiles could deal extra damage to the main target.
Fixed missing save functionality in Holy Water rooms.
Fixed fishing rewards where equipment fragments were incorrectly displayed as coins.
Fixed poison and lava dealing damage to invincible units.
Fixed Chain Lightning dealing damage to invincible units.
Fixed cases where the Piggy Bank would not function correctly.
Fixed the buff detail panel not closing properly after being expanded.
Fixed Curse: Fatigue not functioning correctly.
Source
