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Steam News22 May 20263mo ago

Cinderia V0.6.7b Update

Optimization · Optimized game memory usage, reducing the runtime memory required by the game.

In this update7

Full notes

Full Cinderia update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

18 fixes30 additions41 changes12 removals
  • Performance
  • UI and audio
  • Maps
  • Gameplay
  • Balance
  • Fixes
changedOptimization· Optimized game memory usage, reducing the runtime memory required by the game.
fixedOptimization· Fixed an issue where some VFX were not recycled after being created, causing the game to become increasingly laggy over time.
changedNew Content· Reworked some sound effects for Rue and Uma.
addedNew Content· Added 10 new maps to Chapter 2.
addedCore Changes· Dash attacks can now pass through all enemies.
addedCore Changes· Frost has been reworked into Guard. You now have a base of 3 Guard instead of a 30/30 bar.
· Shield Block base cooldown:1.2s0.7s· Shield Block base cooldown: decreased, buff· Whirling Gun Dance: damage120150· Whirling Gun Dance: damage increased, buff· Whirling Gun Dance: damage 120 -> 150, cooldown16s13s· Whirling Gun Dance: damage 120 -> 150, cooldown decreased, buffThe Whirlwind Slash from the Form Shift upgrade now deals135175The Whirlwind Slash from the Form Shift upgrade now deals increased, buff

Cinderia changes

changed· Optimized game memory usage, reducing the runtime memory required by the game.
fixed· Fixed an issue where some VFX were not recycled after being created, causing the game to become increasingly laggy over time.
changed· Reworked some sound effects for Rue and Uma.
added· Added 10 new maps to Chapter 2.
added· Dash attacks can now pass through all enemies.

Optimization

· Optimized game memory usage, reducing the runtime memory required by the game.

· Fixed an issue where some VFX were not recycled after being created, causing the game to become increasingly laggy over time.

New Content

· Reworked some sound effects for Rue and Uma.

· Added 10 new maps to Chapter 2.

Isdara

Core Changes

· Dash attacks can now pass through all enemies.

· Frost has been reworked into Guard. You now have a base of 3 Guard instead of a 30/30 bar.

· Blocking enemy attacks consumes 1 Guard.

· Guard starts recovering 1.7s after you stop consuming it, restoring 1 Guard every 1.25s.

· Shield Block base cooldown: 1.2s -> 0.7s.

· Triggering a Perfect Parry with Shield Block now clears enemy projectiles in an area in front of you.

· Triggering a Perfect Parry with Shield Block now grants 0.5s of invincibility.

· Shield Block Perfect Parry window: 0.32s -> 0.4s.

· Shield Block can no longer be used when you have no Guard.

· All abilities and skills that consume or restore Frost now consume or restore Guard instead and will not be listed separately.

Ability Changes

· Whirling Gun Dance: damage 120 -> 150, cooldown 16s -> 13s. The Whirlwind Slash from the Form Shift upgrade now deals 135 -> 175 damage.

· Pierce Through+: light Thrust damage per hit 30 -> 40.

· Shield Dash: removed the restriction that prevented it from passing through enemies.

· Frost Spear Sweep: damage 42 -> 50. Temporary Guard cap duration 5s -> 3s.

· New ability, Focused Force: Dash attack damage is increased to 50 and inflicts powerful knockback, but Dash attacks can no longer pass through enemies.

· Cold Wind Raid reworked: every 4.5s, your next Dash becomes a longer-range Thrust, dealing 60 damage to all enemies.

· New ability, Frostshield Oath: after 3 consecutive Perfect Parries, gain a bonus state for 12s: +40% Attack Power, +20% Attack Speed, and +30% Magic Card Cooldown recovery rate.

· New ability, Emergency Dash: when your Dash bar is empty, you can consume 1 Guard to Dash once. Dash attack damage +5%.

· New ability, Spear Lunge: your Thrust damage increases with distance from the enemy, up to 120 damage. The combo-finisher Thrust now lunges much farther forward.

· New ability, Defensive Mastery: for each enemy type you Perfect Parry, gain +8% Perfect Parry Crit Chance.

· All-Out Charge: temporarily removed.

· Relentless Guard: temporarily removed.

· Ghost Step: temporarily removed.

· Ice Pillars can now take 2 -> 5 hits. Shield Bash now shatters Ice Pillars immediately.

· Ability rework, Ice Spike -> Ice Upthrust: creates an Ice Pillar at the start point of your Dash, launching nearby enemies and dealing 30 damage. Cooldown: 4.5s.

· Crystal Grave reworked: creates an Ice Pillar on kill. Can trigger at most once every 4.5s.

· Ability rework, Frost Pounce -> Ice Chisel: replaces the Shield Bash in your combo with a ground-stabbing attack, dealing 25 damage and creating an Ice Pillar. Consumes 1 Guard.

· New ability, Judgment: your Thrust can execute enemies below 10% Health, or bosses below 4% Health. Each point of Guard increases the execute threshold by 3.5%, or 1% against bosses.

· Ability rework, Skyfall -> Airdrop: when you restore Guard, there is a 62% chance to summon an Ice Dragon, throwing a spear at a random position near you, dealing 45 damage and creating an Ice Pillar.

· Crystal Bloom reworked: when an Ice Pillar explodes, its damage area is larger and its Crit Chance is increased by 35%. Also fixed an issue where this skill previously had no actual effect.

· Frost Aftermath reworked: when an Ice Pillar explodes, it no longer explodes in one direction and instead releases 2 Frost Novas.

· Frost Realm: Ice Pillars now create a large Frost Path.

· Ice Crystal Ritual: damage bonus per Ice Pillar 15% -> 8%, damage reduction 8% -> 4%.

· New ability, Deepfreeze: after 1.8s, Ice Pillars freeze into Deep-Frozen Ice Pillars, increasing their shatter damage by 90%.

· Tag: Frost Path: enemies moving on it are slowed by 15% -> 35%.

· Permafrost: Chinese name shortened. Duration 4s -> 3s.

· Ice Dragonfall: Frost Path duration 3s -> 7.5s.

· New ability, Frost Trap: enemies who step on Frost Path immediately take 60 damage and receive Armor Break for 2s.

· Binding of Winter reworked: enemies that stand on Frost Path continuously for more than 3s take 40 damage and become Frozen for 1s.

· New ability, Cold Snap: Frost Path slow amount and damage +80%, but duration -40%.

· Ability rework, Icy Calm -> Composure: while you stand on Frost Path, reduce all Magic Card cooldowns by 0.5s per second.

· New ability, Ice Glide: using a Dash attack on Frost Path deals 30 extra damage.

· Ability rework, Frost Trail -> Froststep: shortly after Dashing, leave a Frost Path behind you for 1.5s. Cooldown: 4.5s.

· Bitter Ground: temporarily removed.

· Tag: Frozen: extra Crit Chance when Frozen enemies take damage 4% -> 8%.

· Frost Protection reworked: Freeze yourself for up to 3.5s. During this time, you are immune to damage. When the duration ends or you cast the skill again, release a Frost Nova that deals 75 damage. Cooldown: 11s.

· Dragon Breath: greatly increased cast speed. Damage 15 -> 18. Frozen chance 11% -> 14%.

· New ability, Frigid Rebound: when you Perfect Parry, all enemies hit become Frozen for 1.5s.

· New ability, Winter Assault: every 7.5s, your next Dash attack Freezes all nearby enemies for 2s when it hits an enemy.

· Ability rework, Fracture -> Exposed Weakness: Frozen enemies have +14% additional Crit Chance taken, and Thrusts against them always crit.

· Ability rework, Icecarver -> Shatter: when Frozen ends, deal 70 damage to enemies in a small area nearby.

· Ability rework, Shatter Ice -> Icebreaker: hitting a Frozen enemy with Shield Bash deals 60 area damage and ends Frozen early.

· Spear Shadow reworked: now throws 7m toward the nearest enemy, hitting all enemies along its path.

· New ability, Weapon Recovery: after a thrown weapon lands, it can be picked up within 6s. Picking it up reduces all your passive skill cooldowns by 2s.

· Piercing Finisher: greatly increased attack animation speed.

· New ability, Mighty Throw: when throwing a weapon, knock back the first enemy hit. If that enemy hits a wall, deal 75 extra damage and briefly Stun them.

· Ability rework, Throwing Mastery -> Throwing Focus: each lost point of Guard increases thrown weapon damage by 16%.

· Ice Spear Impact has been renamed Ice Spear Shatter.

· New ability, Ice Spear Impact: when a thrown weapon finishes flying, it releases a small Frost Nova.

· New ability, Ranged Mastery: thrown weapon damage increases with its flight distance, up to +70%.

· Poised for Action: temporarily removed.

· Ability rework, Shield Slam -> Frostshield Slam: after the Shield Bash in your combo, if 1 Guard is consumed, slam the ground with your shield to deal 36 Shield Bash damage and release a Frost Nova.

· Ability rework, Frostburst -> Shield Shatter: each time you consume 1 Guard, release a Frost Nova.

· Ability rework, Razor Ring -> Keen Nova: Frost Nova damage always crits, but no longer slows enemies. Crit Damage -40%.

· Cold Expansion reworked: Frost Nova area +24%, and its slow effect lasts an additional 0.7s.

· New ability, Frigid Resonance: for 8s, each time an enemy is hit by Frost Nova, they take 15 extra damage.

· Flash-Freeze Ring reworked: Frost Nova has a 35% chance to inflict Frozen for 2s.

· Frost Refund: temporarily removed.

· Wall Ripple: temporarily removed.

· Bone Chill has been renamed Frost Rupture. Damage 75 -> 85.

· New ability, Bone Chill: the lower a Frostbitten enemy's Health, the higher the Frostbite trigger frequency, up to +75%.

· Deepening Frost: Frostbite can stack 3 additional times. Extra damage per stack 25% -> 40%.

· Frost Erosion: when enemies thaw from Frozen, apply Frostbite for 4s -> 6s.

· Glacial Cut reworked: when your Sweep deals damage, it adds 5 Frost damage and has an 18% chance to apply Frostbite for 5s.

· Shatter Echo reworked: when you Perfect Parry at full Guard, it now creates an ice-shattering explosion that deals 150 damage and applies Frostbite for 4s.

· Ability rework, Drop Bash -> Heavy Slam: Shield Block damage is increased to 60 and launches enemies, but its cooldown is increased by 1s.

· New ability, Frost Front: when you damage launched enemies, deal 28 extra Frost damage.

· Skycleaving Gale status upgrade: the status effect applied by its damage changed from 5s Cripple to 5s Armor Break.

· Giant Shield Impact reworked: while shielding, consume 1 Guard to perform a powerful dash with longer dash distance, dealing 70 damage and launching all enemies.

· New ability, Overwhelming Presence: each enemy you launch reduces your damage taken by 14% for the next 3s, stacking up to 3 times.

· Breakthrough Rush: now launches all enemies it hits.

· Ability rework, Winter Claw -> Winter's Breath: Ice Dragon damage applies Frostbite for 6s.

· New ability, Feeding Time: for 16s after killing an enemy, Ice Dragon damage +9%. Killing airborne enemies doubles the effect.

· New ability, Rally: for 5s after Ice Dragon appears, your Sweep, Thrust, and Shield Bash gain +24% Attack Power.

· New ability, Icefall Banner: when you summon Dragon Banner, summon Ice Dragon to bombard random positions within its area, each hit dealing 40 damage.

· Dragon's Dread: additional Crit Chance from Ice Dragon damage 15% -> 20%.

· Dragon Teeth Tear reworked: Ice Dragon damage +10%, and it Cripples enemies for 4s.

· Dragon Blood Curse: when you take damage, enemies in a small area nearby suffer Frostbite for 5s -> 6.5s.

· Dragon Soul's Gift: temporarily removed.

System Adjustments

· When a Legendary item drops, it is now more likely to be a Legendary item you have not collected yet.

· Made some adjustments to the Chapter 4 Twin Bosses.

· Adjusted the phase-two Witch. She can now be launched.

Bug Fixes

· Fixed an issue that could prevent the Scavenger from spawning as intended.

· Fixed an issue where Rue could lose the full-screen VFX after triggering Concealment and entering the next stage.

· Fixed an issue where Rue's Afterimage could not trigger Echoes of Death.

· Fixed an issue where Rue's Blade Dance would put Venom-Tipped on cooldown and fail to trigger the poison effect.

· Fixed an issue where Rue's Flash did not benefit from Oak Cane.

· Fixed an issue where Rue's Flash and Whetstone could stack Attack Power infinitely.

· Fixed an issue where Uma's Fruit Basket stacks could be cleared by SL.

· Fixed an issue where the damage upgrade for Uma's Brutal Bear Crash did not take effect.

· Fixed an issue where the earthquake cast by Uma's Earthsplitter could sometimes fail to grant the player Shield.

· Fixed an issue where, when Uma had Returning Breath, the Energy Orb from Split Bud would no longer return to her to grant Summon Gauge after landing.

· Fixed an issue where Soul Partner would not work properly when randomly selected in the Mushroom event.

· Fixed an issue where the Cowardice curse had no effect.

· Fixed an issue where Exhaustion/Rally could persist indefinitely.

· Fixed an issue where the Gardener Boss cutscene could not be skipped.

· Fixed an issue where charges could remain after losing Magic Pillow.

· Fixed an issue where Holy Light Torch would break Stealth.

· Fixed an issue where Rose of Thorns only counted Armor granted by Spirit when calculating Armor-based damage increases.

Source

Steam News / 22 May 2026

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