Full notes
Full Churn Vector update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions0 changes2 removals
- Maps
- Gameplay
addedAdded a water shader for modded maps.
removedBulges are no longer configurable, and are automatically configured via math.
removedRemoved a vast amount of redundant options for both materials and penetrator inputs for modding.
addedAdded some generics for vore types and vore containers. It's not quite ready yet but technically OV is possible with modding now.
Added a water shader for modded maps.
Bulges are no longer configurable, and are automatically configured via math.
Removed a vast amount of redundant options for both materials and penetrator inputs for modding.
Added some generics for vore types and vore containers. It's not quite ready yet but technically OV is possible with modding now.
Source
Changelog.gg summarizes and formats this update. How we read updates.
