Full notes
Full Chrono Gear: Warden of Time update
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What changed
- Fixes
- Performance
- Gameplay
- Maps
- UI and audio
Chrono Gear: Warden of Time changes
Good morning Wardens! Today's update focuses on refinements to the Jukebox and Input menus, including a popular request for Jukebox music to continue playing in the hub areas. We have also addressed a few more oversights. Thank you again for the reports!
General
Fixed a shader error introduced in the previous update with both the frozen time zones and the Sentry Hands.
Fixed an oversight in Speedrun mode where the IL timer would remain frozen if Rewind to Checkpoint was selected after collecting a Golden Gear.
The scaling of the Codex menu was tweaked so that it no longer expands horizontally for long codex names.
During the credits, a progress wheel is now displayed when holding Start to skip it, which will now helpfully indicate that it's possible to skip in the first place.
Fixed a handful of dialog lines that were not displaying in Japanese, including all of Bee Ame's lines.
On the mission selection screen for Tidal Camp, Chloe's Beach Race no longer displays a duplicate of the collectible list for Riding the Waves.
Various minor optimizations for the world map.
It is now possible to bind the Backspace key and Select buttons to actions in the input settings. Unbinding is now done by holding rather than pressing.
Removed excess delay from being able to access the pause menu after the results screen.
Kronii
Visual effects associated with Kronii's time powers are now pooled at the start of the level to prevent the game from hitching on lower hardware when Haste is activated for the first time.
Jukebox
In the Jukebox, there is a new audio cue if you attempt to play music with the Music volume set to 0%.
The mouse wheel should now properly scroll through the track list.
Selected music in the Jukebox will continue to play in the current hub area until the next scene change.
Source
Changelog.gg summarizes and formats this update. How we read updates.
