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Steam News7 November 20258mo ago

Verision 1.0.20 Ready for Testing!

Good evening Wardens! We have a new build on the test branch that addresses a number of issues related to low frame rates along with further fixes and balance adjustments.

Full notes

Full Chrono Gear: Warden of Time update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes5 additions11 changes4 removals
  • Compatibility
  • Balance
  • Gameplay
  • Fixes
  • Maps
addedGood evening Wardens! We have a new build on the test branch that addresses a number of issues related to low frame rates along with further fixes and balance adjustments. We are putting it in a beta branch until we can verify that it won't cause unintended side effects.
addedIf you'd like to help us test it out, right click Chrono Gear in your Steam library, select Properties, and in the Betas tab, select "testing - For new experimental builds" under Beta Participation.
fixedFixed an issue where notes picked up by the Kronie Stack would not count toward the player's total.
changedTweaked the way auto skipping of cutscenes works in speedrun mode to be more consistent.
removedThe cursor should no longer snap to the top left corner when navigating menus.
changedText advancement in dialog boxes will now halt when the game is paused.

Chrono Gear: Warden of Time changes

addedGood evening Wardens! We have a new build on the test branch that addresses a number of issues related to low frame rates along with further fixes and balance adjustments. We are putting it in a beta branch until we can verify that it won't cause unintended side effects.
addedIf you'd like to help us test it out, right click Chrono Gear in your Steam library, select Properties, and in the Betas tab, select "testing - For new experimental builds" under Beta Participation.
fixedFixed an issue where notes picked up by the Kronie Stack would not count toward the player's total.
changedTweaked the way auto skipping of cutscenes works in speedrun mode to be more consistent.
removedThe cursor should no longer snap to the top left corner when navigating menus.

Good evening Wardens! We have a new build on the test branch that addresses a number of issues related to low frame rates along with further fixes and balance adjustments. We are putting it in a beta branch until we can verify that it won't cause unintended side effects.

If you'd like to help us test it out, right click Chrono Gear in your Steam library, select Properties, and in the Betas tab, select "testing - For new experimental builds" under Beta Participation.

If everything looks good to our players, we'll push this onto the main branch in a day or two.

Thank you again for playing Chrono Gear! <3

General:

  • Fixed an issue where notes picked up by the Kronie Stack would not count toward the player's total.

  • Tweaked the way auto skipping of cutscenes works in speedrun mode to be more consistent.

  • The cursor should no longer snap to the top left corner when navigating menus.

  • Text advancement in dialog boxes will now halt when the game is paused.

  • Miscellaneous game stats will now properly reset when beginning a new game.

  • It should no longer be possible to pause a cutscene again after it is skipped but before the fadeout transition ends.

Kronii:

  • Kronii now has 1 second of invincibility at the start of a mission or rewind.

  • It is no longer possible to mount ladders underwater.

  • Fixed a rare circumstance in which Kronii's double jump and Drill Dash wouldn't refresh after landing in the dash state.

Enemies:

  • Fixed an issue where certain destroyed projectiles would leave their reflection hitboxes behind.

  • In Speedrun mode, certain boss fights now stop the timer when the final blow is dealt to the boss instead of at the end of the following cutscene.

The World Tree (Autumn):

  • Leaf platforms now only start moving when Kronii lands on them instead of simply touching them.

  • Fixed an incorrect flag being checked that could cause issues when rewinding to a checkpoint in winter.

Wrath of Nature:

  • The boss now has significantly increased health on Proud.

Castle Road:

  • Mumei gliders should now move more smoothly on lower framerates.

The Maze:

  • Boat platforms should now move less erratically on lower framerates.

Roboco Strikes Back:

  • Fixed an issue where Claw Strike's hitboxes were persisting even when RBC-4 exited the form.

Symphonic Gallery:

  • Ejection from the tubular bell pipes should be much more consistent on lower framerates.

KFP Stadium:

  • Made some adjustments to the boss fight so that it is merely extremely difficult when played on a custom configuration of Proud + 25% damage dealt, instead of being functionally impossible.

The Ancient Ones:

  • Slightly decreased the damage dealt to the boss on first hit, and also slightly decrease the boss's max health.

  • The boss now has significantly increased health on Proud.

  • The boss takes significantly reduced damage during the Black Hole attack, to make damage rushing in this phase less effective.

Tower of Darkness:

  • Mumei gliders should now move more smoothly on lower framerates.

  • The spinning bars that Bae hits should move more smoothly on lower framerates.

  • Removed several unused objects that were left outside of the level boundaries in the final area that were unnecessarily running scripts.

Steel on Steel:

  • If Zero Seconds to Midnight has been cleared, completing this stage again will now return to the Sanctum hub instead of replaying the ending cutscene again.

Zero Seconds to Midnight:

  • The number of meteors that spawn in the second shackle phase, as well as the speed at which they spawn, will now scale with difficulty.

  • Damage from the meteor explosions has been slightly increased.

  • On both Calm and Brave, during the first and second shackle phases, there will now be an increased delay after tail stab attack before the boss attacks again.

  • Some slight adjustments have been made to the time-rewind sections of this fight to make them feel less unfair (but only slightly).

  • In the shackle phases, the active hitbox of the tail stab attack will now deactivate shortly after impact.

  • Additionally, the red "warning" silhouette before the first stab appears earlier. Timing for the attack itself, or the following warnings, is otherwise unchanged.

  • Fixed an issue where sword projectiles could continuously spawn for several seconds in the final shackle phase.

Source

Steam News / 7 November 2025

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