Full notes
Full Chronicle: Unit Eight update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone!
What changed
- Gameplay
- Balance
- Fixes
- Maps
Time for the some good ol' patch notes! We've received an unbelievable amount of feedback.
ADDITIONS
Nothing added!
ADJUSTMENTS
Enemy level now takes 20% longer to increase.
All damage inside ship reduced by 50%.
To increase clarity between ammo types, the single angled shots are now a pink powerup instead of orange.
BUG FIXES
Fixed a bug where a tether drone would break if one part of it was spawned offscreen.
Fixed a bug where you could fire and cheese bosses during cutscenes.
Fixed a bug where mechs would float during boss cutscenes.
Fixed a bug where turrets inside the ship level would float during boss cutscenes.
Fixed a bug that occurs when the player touches a Grabber Drone and a cutscene starts.
Fixed a bug where the space base biome would try to place building assets in bad spots and break the game.
Fixed a bug that makes Nina quick jump for a split second to Nano's position when Nano dies.
Fixed a bug where The Tetraknights missile barrage attack would spawn in the wrong spot.
Fixed a bug where cutscene subtitles would layer over themselves when advanced too quickly.
Thanks a ton guys and we'll be communicating soon on what direction we plan on going next with content!
Josh Static City Games
Source
Changelog.gg summarizes and formats this update. How we read updates.
