Full notes
Full Chronicle: Unit Eight update
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Repeated intro
Hey guys!
What changed
- Gameplay
- Fixes
- Events
We're so appreciative with how this game has been received!
The feedback has been awesome and we want to make the game even better for all of you to enjoy.
Patch Notes:
ADDITIONS
Added some piping on The Grid near the Pulse Blast powerup for pathing clarity.
The Enemy Difficulty Level perk now also increases your progression speed throughout the level by 0.4% for each perk level (up to 4% faster at enemy difficulty perk level 10).
---> This should make the time it takes to reach the beginning boss about 30% faster.
ADJUSTMENTS
Reduced the progress reduction speed after killing a boss from 20% -> 10% resulting in slightly shorter runs between bosses.
Increased the Player's speed in the Interior Ship level from 4 -> 5.5.
FIXES
Fixed a bug that caused the game to unpause if you alt-tabbed while having the game be paused.
Fixed some text spacing between Challenge information.
Fixed an issue that caused challenge progress to always show as 0.
Fixed an alignment issue between some of the piping on the grid.
Fixed a bug that allowed Nina to shoot you with her laser even if her ship is destroyed and flying off screen.
Fixed a bug that stopped Tetraknight Gren's vine attack from having a warning after being used the first time.
Fixed a bug that stopped The Tetraknight boss' vine attack from having a warning after being used the first time.
Fixed a bug where the laser recharge meter would get stuck and unusable after you pick up another laser powerup while firing your laser.
Fixed a bug where bullets in Arcade Mode would not move forward.
Fixed a bug where you would receive 25 XP in Boss Rush mode even if you didn't kill a boss.
Fixed a bug where explosions were stacking on top of each other and causing a very loud noise.
Thanks for the support during Release week and here's to more awesome content being delivered in the future!
Source
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