What changed
0 fixes2 additions3 changes0 removals
- UI and audio
- Gameplay
- Balance
changedThere was a lot of work to figure out the exact game experience I'm trying to go for, from nailing down the gameplay or major story beats to having a better direction for the art and audio. There are sadly no cool images to share at this point - unless you have a concept artist or are one yourself - and I'll spare you the design documents, rough sketches, flowcharts or ugly prototypes screenshots.
addedThat being said, two really talented people are joining me for the Demo production and I can't wait to share more exciting news about it !
changedWriting their Art and Audio Brief was a major challenge, but helped a ton to come up with a (hopefully) better gameplay. So, here are the major decisions that where made out of the concept phase. You will experience them once the Demo is out at the end of 2025/beginning of 2026 :
changedFinding an aesthetics' balance between psychological horror, thriller and supernatural.
addedIf you'd like to give your feedback about the demo during playtests, or just to get cool behind-the-scenes about the game production and other freebies, consider joining the newsletter !
Choose Your Own Alternative changes
changedThere was a lot of work to figure out the exact game experience I'm trying to go for, from nailing down the gameplay or major story beats to having a better direction for the art and audio. There are sadly no cool images to share at this point - unless you have a concept artist or are one yourself - and I'll spare you the design documents, rough sketches, flowcharts or ugly prototypes screenshots.
addedThat being said, two really talented people are joining me for the Demo production and I can't wait to share more exciting news about it !
changedWriting their Art and Audio Brief was a major challenge, but helped a ton to come up with a (hopefully) better gameplay. So, here are the major decisions that where made out of the concept phase. You will experience them once the Demo is out at the end of 2025/beginning of 2026 :
changedFinding an aesthetics' balance between psychological horror, thriller and supernatural.
addedIf you'd like to give your feedback about the demo during playtests, or just to get cool behind-the-scenes about the game production and other freebies, consider joining the newsletter !
The concept phase is coming to an end.
There was a lot of work to figure out the exact game experience I'm trying to go for, from nailing down the gameplay or major story beats to having a better direction for the art and audio. There are sadly no cool images to share at this point - unless you have a concept artist or are one yourself - and I'll spare you the design documents, rough sketches, flowcharts or ugly prototypes screenshots.
That being said, two really talented people are joining me for the Demo production and I can't wait to share more exciting news about it !
Writing their Art and Audio Brief was a major challenge, but helped a ton to come up with a (hopefully) better gameplay. So, here are the major decisions that where made out of the concept phase. You will experience them once the Demo is out at the end of 2025/beginning of 2026 :
Focusing the core loop on object analysis and putting the dialogue as an optional loop.
Narrowing the main character cast to only two, Iris and Luna.
Emphasising the written and visual evolution of the Inner Demon and Memory Palace for every choice you make.
Finding an aesthetics' balance between psychological horror, thriller and supernatural.
If you'd like to give your feedback about the demo during playtests, or just to get cool behind-the-scenes about the game production and other freebies, consider joining the newsletter!
By the way, this is where I may also share ugly prototypes screenshots...
Until then, cheers !
Benji