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Steam News7 November 20258mo ago

We just reached our first milestone !

The concept phase is coming to an end. There was a lot of work to figure out the exact game experience I'm trying to go for, from nailing down the gameplay or major story beats to having a better direction for the art a

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Full Choose Your Own Alternative update

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What changed

0 fixes2 additions3 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
changedThere was a lot of work to figure out the exact game experience I'm trying to go for, from nailing down the gameplay or major story beats to having a better direction for the art and audio. There are sadly no cool images to share at this point - unless you have a concept artist or are one yourself - and I'll spare you the design documents, rough sketches, flowcharts or ugly prototypes screenshots.
addedThat being said, two really talented people are joining me for the Demo production and I can't wait to share more exciting news about it !
changedWriting their Art and Audio Brief was a major challenge, but helped a ton to come up with a (hopefully) better gameplay. So, here are the major decisions that where made out of the concept phase. You will experience them once the Demo is out at the end of 2025/beginning of 2026 :
changedFinding an aesthetics' balance between psychological horror, thriller and supernatural.
addedIf you'd like to give your feedback about the demo during playtests, or just to get cool behind-the-scenes about the game production and other freebies, consider joining the newsletter !

Choose Your Own Alternative changes

changedThere was a lot of work to figure out the exact game experience I'm trying to go for, from nailing down the gameplay or major story beats to having a better direction for the art and audio. There are sadly no cool images to share at this point - unless you have a concept artist or are one yourself - and I'll spare you the design documents, rough sketches, flowcharts or ugly prototypes screenshots.
addedThat being said, two really talented people are joining me for the Demo production and I can't wait to share more exciting news about it !
changedWriting their Art and Audio Brief was a major challenge, but helped a ton to come up with a (hopefully) better gameplay. So, here are the major decisions that where made out of the concept phase. You will experience them once the Demo is out at the end of 2025/beginning of 2026 :
changedFinding an aesthetics' balance between psychological horror, thriller and supernatural.
addedIf you'd like to give your feedback about the demo during playtests, or just to get cool behind-the-scenes about the game production and other freebies, consider joining the newsletter !

The concept phase is coming to an end.

There was a lot of work to figure out the exact game experience I'm trying to go for, from nailing down the gameplay or major story beats to having a better direction for the art and audio. There are sadly no cool images to share at this point - unless you have a concept artist or are one yourself - and I'll spare you the design documents, rough sketches, flowcharts or ugly prototypes screenshots.

That being said, two really talented people are joining me for the Demo production and I can't wait to share more exciting news about it !

Writing their Art and Audio Brief was a major challenge, but helped a ton to come up with a (hopefully) better gameplay. So, here are the major decisions that where made out of the concept phase. You will experience them once the Demo is out at the end of 2025/beginning of 2026 :

  • Focusing the core loop on object analysis and putting the dialogue as an optional loop.

  • Narrowing the main character cast to only two, Iris and Luna.

  • Emphasising the written and visual evolution of the Inner Demon and Memory Palace for every choice you make.

  • Finding an aesthetics' balance between psychological horror, thriller and supernatural.

If you'd like to give your feedback about the demo during playtests, or just to get cool behind-the-scenes about the game production and other freebies, consider joining the newsletter!

By the way, this is where I may also share ugly prototypes screenshots...

Until then, cheers !

Benji

Source

Steam News / 7 November 2025

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