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Steam News10 December 20256mo ago

The new capsule art is done !

Hi there ! If you visited this page prior to the 9th of december, you may have noticed that the ugly placeholder I made has finally been replaced by a much better looking version.

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What changed

0 fixes1 addition1 change0 removals
  • Performance
  • UI and audio
changedGoing for a rendering that does not feel too "digital painting" and more of a textured or "traditional" feel.
addedBorrowing from the visual language of psychological horror but also from other aesthetics such as new-weird.

Choose Your Own Alternative changes

changedGoing for a rendering that does not feel too "digital painting" and more of a textured or "traditional" feel.
addedBorrowing from the visual language of psychological horror but also from other aesthetics such as new-weird.

Hi there !

If you visited this page prior to the 9th of december, you may have noticed that the ugly placeholder I made has finally been replaced by a much better looking version.

There where 3 major challenges that I could not have overcome withouth the help of someone with strong art skills, to translate my intents into something tangible :

  • Going for a rendering that does not feel too "digital painting" and more of a textured or "traditional" feel.

  • Borrowing from the visual language of psychological horror but also from other aesthetics such as new-weird.

  • Representing the game hook in both an appealing but still mysterious way.

Here is an early sketch where we explored a more litteral approach to sacrificing objects (by "devouring" them) :

To the final result where the relationship between the character and what she has in her hands gives more room for interpretations :

I hope it leaves you intruiged and wanting to know more, as intended.

Big kudos to the artist, Macha Zelwer!

Until next time,

Benji

Source

Steam News / 10 December 2025

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