ChilloutVR
Steam News 3 April 20251y ago

ChilloutVR 2025r179

We have just released a Stable update to ChilloutVR that includes various fixes and improvements, including but not limited to: Main Menu Improvements Color palette adjustment (not UI2) Updated Support page Easily copy…

Update log

Full ChilloutVR update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes27 additions16 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
  • Performance
  • Store
changedMain Menu ImprovementsUpdated Support page
changedHud & Reticle ImprovementsSmooth Hud
changedHud & Reticle ImprovementsGesture Indicator
changedHud & Reticle ImprovementsHexReticle & SmartReticle native Reticle only displays when needed Desktop throw indicator
addedSteam Screenshot IntegrationEasily add & share screenshots taken within ChilloutVR via Steam (if enabled)
changedNew Ways to InteractCan now hold Control to unlock the mouse in Desktop Allows you to select Players, Props, interact with UI, and manipulate held objects

We have just released a Stable update to ChilloutVR that includes various fixes and improvements, including but not limited to:

Main Menu Improvements

  • Color palette adjustment (not UI2)

  • Updated Support page

  • Easily copy GUIDs

  • Bunch of other small fixes

Content Discovery Page

  • Find & explore random Avatars, Props, & Worlds

Hud & Reticle Improvements

  • Smooth Hud

  • Gesture Indicator

  • HexReticle & SmartReticle native

    • Reticle only displays when needed

    • Desktop throw indicator

Steam Screenshot Integration

  • Easily add & share screenshots taken within ChilloutVR via Steam (if enabled)

Legacy Content Mitigation

  • Prevented potential mass-delisting of content broken during the engine upgrade

  • MultiPass in Non-SPI Worlds

  • Many small fixes & mitigations after mass review of majority of Legacy content

New Ways to Interact

  • Can now select Props while the Menu is open in VR

  • Can now hold Control to unlock the mouse in Desktop

    • Allows you to select Players, Props, interact with UI, and manipulate held objects

Several New CCK Components

  • CVRWheelHubController & CVRWheelController for building vehicles

  • The beginnings of the CVRLeg & CVRMovementDriver

  • Advanced CVRSkyboxManipulator

  • Exposed Object Health to Props

Reduced Game Installation Size

  • Removal of bunch of assets & shaders we shipped

    • In part due to the new MultiPass rendering in Non-SPI worlds

  • Improved our build times & development workflow greatly

Full Changelog:

  • Added a basic Gesture Lock SteamVR binding

    • You will need to bind this to make use of it

  • Added back the preload complete notification cause someone ate it again

  • Added Discover page to the Main Menu shortcuts

  • Added event filtering for Health System Components

  • Added gentle align upright to PhysicsInfluencer to use force to align an object to gravity

  • Added gravityFactor to PhysicsInfluencer to scale gravity and simulate thigs like lift etc

  • Added Health DealDamageManually function

  • Added input and output transforms to CVRLeg Component

  • Added Manual DownBehavior to ObjectHealth

  • Added more components to the prop whitelist

    • NavMeshObstacle

    • OffMeshLink

    • ObjectHealth

    • Damage

  • Added NavMeshAgent related parameter streams

    • Added new 'CVRSkyboxManipulator' component

    • This allows you to manipulate how the skybox renders for a target camera (rotation, material, mesh, origin, ect)

  • Added new damage system parameter streams

  • Added new Component 'CVRLineRendererHelper' to help using a line renderer to connect transforms

    • Component is in its early stages will be expanded on in the future

  • Added new ParameterStreams

    • LegIsOnGround

    • RigidBodyAcceleration

    • RigidBodyAccelerationX

    • RigidBodyAccelerationY

    • RigidBodyAccelerationZ

    • RigidBodyLocalAccelerationX

    • RigidBodyLocalAccelerationY

    • RigidBodyLocalAccelerationZ

    • WheelHubControllerGrounded

    • WheelControllerGrounded

    • WheelControllerRPM

  • Added object health functions to Callback whitelist

  • Added optional persistent zoom level

  • Added ParameterStream update method onlyUpdateWhenOwner (usable for props and later on worlds)

  • Added Pitch Randomization for ParticleSound Component

  • Added portal dropped on top of you HUD notification

  • Added sanitization to character controller velocity

  • Added steerMultiplier to CVRWheelController to reduce steering input and allow for back wheel steering

  • Added toggle zoom setting and made it the default

  • Added torqueCurve to WheelHubController

  • Added UDIM discarding support to the Highlight shader

  • Added 'UnityEngine.SkyBox' component to Avatar/Spawnable whitelist

  • Adjusted controller line renderer to always display when the menu is open

    • Also now visualizes the active UI ray (inactive ray is dimmer)

  • Adjusted default pointer placement to not be skipped if missing third finger bone

  • Adjusted Desktop LookAt distance to scale with playspace scale

  • Adjusted Desktop Menu input to be done via Controller Ray instead of being fed in from mouse screen position directly

  • Adjusted DesktopRayController to not run when window is not in focus

  • Adjusted DropProp to allow spawning props in the air

  • Adjusted 'CVRWorld.ConfigurePostProcessing' check to ignore volumes found outside of the world scene

  • Adjusted how Magica Cloth 2 gravity direction is applied on avatars within gravity zones to address a major performance regression

  • Adjusted outbound core parameter syncing to always send MovementX/Z

    • Should fix case where Emote parameter can get stuck looping on the remote side if running anims are disabled in FBT

  • Adjusted player controller trigger touch input to also be true if trigger

Source

Steam News / 3 April 2025

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