Full notes
Full Chibisu's Costume Combat update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Fixes
- Maps
Chibisu's Costume Combat changes
After showcasing at CS4RI again, prepping for PAX East 2019, looking at potential publishers/partners, making sure we're CVAA compliant, and all our other ventures we can finally bring you the newest version of Chibisu. The game now allows user to switch costume mid game with the addition of the general costume. This was a lot more work than it looked due to how extensive this change was. Don't worry that's not all that's new. We also updated our menus, modified some controls, fixed 100s of bugs, added and improved our radar system, updated our UI, added new art for King of the Ring, improved ability descriptions/stats, made animations faster to improve how long you're vulnerable for, added more stuff to the pause menu, and so much more it's hard to fit everything here. You're gonna have to play to see how much has truly changed! Patch Notes (shorted version) Added
Added Radar to the game. Follow the Arrows to find enemies and objectives
Added Key Controls art and code to show users that they can interact with the objects that glow
Added controls screen to pause menu
Added a way to change costumes mid game without needing to die
Changed
Changed base arms to reflect new look
Changed base dance to show legs on ground to look nicer
Changed Base Costume's basic attack cooldown from 0.5f to 0.25f
Changed Base Costume's basic attack damage from 15 to 20
Changed Base Costume's basic attack size from 1 to 1.75
Changed Base Costume's sprint ability cooldown from 7.5f to 5f
Changed Base Costume's dance ability cooldown from 12.5f to 10f
Changed Base Costume's icecream eat ability cooldown from 15f to 10f
Changed Base Costume's icecream eat ability healing from 3 to 2
Changed Base Costume's icecream throw ability cooldown from 3.33f to 2.5f
Changed Base Costume's icecream throw ability damage from 10 to 15
Changed Base Costume's icecream throw ability size from 0.25 to 0.5
Changed Scientist Costume's basic attack cooldown from 1f to 0.75f
Changed Scientist Costume's basic attack size from 0.125 to 0.2
Changed Scientist Costume's portal ability to go on cooldown once the portals are used
Changed Scientist Costume's portal ability portals to only disappear when used or when another set of portals have started to be thrown
Changed Scientist Costume's laser ability cooldown from 7.5f to 5f
Changed Scientist Costume's laser ability damage from 10 to 17
Changed Scientist Costume's laser ability size from 0.5 to 1 wide
Changed Scientist Costume's doomsday ability cooldown from 30f to 15f
Changed Scientist Costume's doomsday ability damage from 50 to 40
Changed projectiles that have speed decay to customize when they are deleted
Changed trash can covers to delete when barely moving instead of when stopped
Changed scoreboard to be blue for friendly players instead of green
Changed House Colliders to be more square
Changed how buttons display during abilities
Fixed
Fixed Sound not stopping after ability ended early
Fixed quit menu to be consistent for all costumes
Fixed scoreboard blocking the game timer
Fixed general claymore to properly spawn
Fixed player name duplicating the first player's name on the costume select screen
Fixed win screen to properly include all players instead of just 2
Fixed trash can cover deleting itself when aimed in up and left
Fixed Scientist Teleport Infinite Teleporter Glitch
Fixed over 100 more bugs
Updated
Updated HUD UI to show different controls when abilities are in use and on cooldown to make it more clear what's ready and what isn't.
Updated HUD UI to include costume changer
Updated Main Menu to include controls
Updated Pause Menu
Updated Map to have better collision
Updated King of the Ring art
Source
Changelog.gg summarizes and formats this update. How we read updates.
