Full notes
Full Chibisu's Costume Combat update
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What changed
- Balance
- Gameplay
- Maps
- Fixes
- UI and audio
Chibisu's Costume Combat changes
Hi All! We updated our Home Town art to be better in line with Chibisu's new look and to be even more cute we added a PUPPY YOU CAN PET! Petting your new best friend resets your all of your current costume's ability cooldowns to be ready to use again. Careful though abilities like the General's tank that have an active duration won't be reset if they're currently in use. The art better matches Chibisu's new look that was added a bit ago.
We also took a look at the Scientist and Base Costumes. We found that player's who knew how to use the Scientist costume's kit really dominated their matches. To fix that we lowered the damage and increased cooldowns on some of his abilities that people used a lot like his explosion chemical concoction and his doomsday device. We also wanted people to use his fire chemical concoction more so we increased its sized and lowered its damage to compensate. Now it should be easier to hit people with it and it'll better block paths which creates more options for it without overshadowing the other chemicals. The direct damage was reduced for his chemical concoction so the direct hits are still rewarded but aren't huge increases of damage for skilled players. For the Base costume due to how powerful the dance is we decided that we'd decrease the cooldown and its duration to be used more but it requires better timing. We increased the damage for the Base costume's Sprint to better reflect its duality as a defensive and offensive ability. The Base costume's icecream throw ability's cooldown has also been decreased so the Base costume has at least some way to attack that doesn't waste their sprint escape. With those two other changes it should help balance out the dance nerf.
Added
Added new Puppy interactable that resets current costume's cooldowns (can't use without any abilities on cooldown)
Added new art to hometown in the form of mushrooms and flowers
Added new art to hometown in the form of transitions to make the map look less tile based and flow better
Added new grow animation for apple tree
Changed
Changed Base sprint damage from 10 to 11
Changed Base dance cooldown from 8 to 6
Changed Base dance cooldown from 4 to 2
Changed Base dance duration from 4 to 2
Changed Base icecream throw cooldown from 2.5 to 2
Changed Scientist explosion damage from 15 to 13
Changed Scientist doomsday cooldown from 15 to 17.5
Changed Scientist chemical bottle direct damage from 5 to 3
Changed Scientist child chemical explosive size from 0.25 to 0.33
Changed Scientist child chemical fire size from 0.15 to 0.25
Changed Scientist main chemical fire size from 0.25 to 0.5
Changed Scientist main chemical fire damage from 8 to 3
Changed Scientist health from 90 to 88
Changed Radar arrows to be farther out to be more accurate and easier to see when arrows are close together
Fixed
Fixed bug saying Scientist portal does 10 damage to properly say duration
Fixed bug where radar would duplicate friendly locations upon switching costumes
Fixed bug where apples sound effect wouldn't play
Fixed bug where apple sound effect wouldn't work with volume settings
Fixed bug where apple tree sound effects wouldn't work with volume settings
Fixed bug where trash can sound effects wouldn't work with volume settings
Fixed bug where drain plug sound effect wouldn't work with volume settings
Fixed bug where apple trees sound effects to be more consistent
Fixed bug where trash can sound effects to be more consistent
Fixed bug where drain plug sound effect to be more consistent
Fixed bug where the King of the Ring objective don't appear
Fixed bug where the Target Tussle objectives don't appear
Fixed bug where the Target Tussle Break Animation didn't appear
Fixed bug where grave markers wouldn't appear
Updated
Updated Home Town map art
Updated Home Town map collision to be more efficient and better match the new art
Updated Home Town map interactables to perform better
Source
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